Пример #1
0
        /// <summary>
        /// Converts the given value object to the specified type, using the specified context and culture information.
        /// </summary>
        /// <param name="context">An <see cref="ITypeDescriptorContext"/> that provides a format context.</param>
        /// <param name="culture">A <see cref="System.Globalization.CultureInfo"/> object. If a null reference (Nothing in Visual Basic) is passed, the current culture is assumed.</param>
        /// <param name="value">The <see cref="Object"/> to convert.</param>
        /// <param name="destinationType">The Type to convert the <paramref name="value"/> parameter to.</param>
        /// <returns>An <see cref="Object"/> that represents the converted value.</returns>
        public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType)
        {
            if ((destinationType == typeof(string)) && (value is Vector4F))
            {
                Vector4F v = (Vector4F)value;
                return(v.ToString());
            }

            return(base.ConvertTo(context, culture, value, destinationType));
        }
 /// <summary>
 /// Determines whether the <see cref="Vector4FArrayList"/>
 /// contains the specified <see cref="Vector4F"/> element.
 /// </summary>
 /// <param name="value">The <see cref="Vector4F"/> object
 /// to locate in the <see cref="Vector4FArrayList"/>.
 /// </param>
 /// <returns><c>true</c> if <paramref name="value"/> is found in the
 /// <see cref="Vector4FArrayList"/>; otherwise, <c>false</c>.</returns>
 /// <remarks>Please refer to <see cref="ArrayList.Contains"/> for details.</remarks>
 public bool Contains(Vector4F value)
 {
     return (IndexOf(value) >= 0);
 }
 /// <summary>
 /// Transforms a given vector by a matrix.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the result.</returns>
 public static Vector4F Transform(Matrix4F matrix, Vector4F vector)
 {
     return new Vector4F(
         (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + (matrix.M14 * vector.W),
         (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + (matrix.M24 * vector.W),
         (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + (matrix.M34 * vector.W),
         (matrix.M41 * vector.X) + (matrix.M42 * vector.Y) + (matrix.M43 * vector.Z) + (matrix.M44 * vector.W));
 }
Пример #4
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 /// <summary>
 /// Adds two vectors.
 /// </summary>
 /// <param name="u">A <see cref="Vector4F"/> instance.</param>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns>
 public static Vector4F operator+(Vector4F u, Vector4F v)
 {
     return(Vector4F.Add(u, v));
 }
Пример #5
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 /// <summary>
 /// Subtracts a scalar from a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the difference.</returns>
 /// <remarks>
 /// result[i] = s - v[i]
 /// </remarks>
 public static Vector4F operator-(float s, Vector4F v)
 {
     return(Vector4F.Subtract(s, v));
 }
Пример #6
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 /// <summary>
 /// Divides a vector by another vector.
 /// </summary>
 /// <param name="u">A <see cref="Vector4F"/> instance.</param>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 ///	result[i] = u[i] / v[i].
 /// </remarks>
 public static Vector4F Divide(Vector4F u, Vector4F v)
 {
     return(new Vector4F(u.X / v.X, u.Y / v.Y, u.Z / v.Z, u.W / v.W));
 }
Пример #7
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 /// <summary>
 /// Calculates the dot product of two vectors.
 /// </summary>
 /// <param name="u">A <see cref="Vector4F"/> instance.</param>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <returns>The dot product value.</returns>
 public static float Dot(Vector4F u, Vector4F v)
 {
     return((u.X * v.X) + (u.Y * v.Y) + (u.Z * v.Z) + (u.W * v.W));
 }
 /// <summary>
 /// Copies the elements of the <see cref="Vector4FArrayList"/> to a new
 /// <see cref="Array"/> of <see cref="Vector4F"/> elements.
 /// </summary>
 /// <returns>A one-dimensional <see cref="Array"/> of <see cref="Vector4F"/>
 /// elements containing copies of the elements of the <see cref="Vector4FArrayList"/>.</returns>
 /// <remarks>Please refer to <see cref="ArrayList.ToArray"/> for details.</remarks>
 public virtual Vector4F[] ToArray()
 {
     Vector4F[] array = new Vector4F[this._count];
     Array.Copy(this._array, array, this._count);
     return array;
 }
 public override void AddRange(Vector4F[] array)
 {
     throw new NotSupportedException(
         "Read-only collections cannot be modified.");
 }
        /// <summary>
        /// Inserts a <see cref="Vector4F"/> element into the
        /// <see cref="Vector4FArrayList"/> at the specified index.
        /// </summary>
        /// <param name="index">The zero-based index at which <paramref name="value"/>
        /// should be inserted.</param>
        /// <param name="value">The <see cref="Vector4F"/> object
        /// to insert into the <see cref="Vector4FArrayList"/>.
        /// </param>
        /// <exception cref="ArgumentOutOfRangeException">
        /// <para><paramref name="index"/> is less than zero.</para>
        /// <para>-or-</para>
        /// <para><paramref name="index"/> is greater than <see cref="Count"/>.</para>
        /// </exception>
        /// <exception cref="NotSupportedException">
        /// <para>The <see cref="Vector4FArrayList"/> is read-only.</para>
        /// <para>-or-</para>
        /// <para>The <b>Vector4FArrayList</b> has a fixed size.</para>
        /// <para>-or-</para>
        /// <para>The <b>Vector4FArrayList</b> already contains the specified
        /// <paramref name="value"/>, and the <b>Vector4FArrayList</b>
        /// ensures that all elements are unique.</para></exception>
        /// <remarks>Please refer to <see cref="ArrayList.Insert"/> for details.</remarks>
        public virtual void Insert(int index, Vector4F value)
        {
            if (index < 0)
                throw new ArgumentOutOfRangeException("index",
                    index, "Argument cannot be negative.");

            if (index > this._count)
                throw new ArgumentOutOfRangeException("index",
                    index, "Argument cannot exceed Count.");

            if (this._count == this._array.Length)
                EnsureCapacity(this._count + 1);

            ++this._version;
            if (index < this._count)
                Array.Copy(this._array, index,
                    this._array, index + 1, this._count - index);

            this._array[index] = value;
            ++this._count;
        }
 /// <summary>
 /// Removes the first occurrence of the specified <see cref="Vector4F"/>
 /// from the <see cref="Vector4FArrayList"/>.
 /// </summary>
 /// <param name="value">The <see cref="Vector4F"/> object
 /// to remove from the <see cref="Vector4FArrayList"/>.
 /// </param>
 /// <exception cref="NotSupportedException">
 /// <para>The <see cref="Vector4FArrayList"/> is read-only.</para>
 /// <para>-or-</para>
 /// <para>The <b>Vector4FArrayList</b> has a fixed size.</para></exception>
 /// <remarks>Please refer to <see cref="ArrayList.Remove"/> for details.</remarks>
 public virtual void Remove(Vector4F value)
 {
     int index = IndexOf(value);
     if (index >= 0) RemoveAt(index);
 }
 /// <summary>
 /// Returns the zero-based index of the first occurrence of the specified
 /// <see cref="Vector4F"/> in the <see cref="Vector4FArrayList"/>.
 /// </summary>
 /// <param name="value">The <see cref="Vector4F"/> object
 /// to locate in the <see cref="Vector4FArrayList"/>.
 /// </param>
 /// <returns>
 /// The zero-based index of the first occurrence of <paramref name="value"/>
 /// in the <see cref="Vector4FArrayList"/>, if found; otherwise, -1.
 /// </returns>
 /// <remarks>Please refer to <see cref="ArrayList.IndexOf"/> for details.</remarks>
 public virtual int IndexOf(Vector4F value)
 {
     return Array.IndexOf(this._array, value, 0, this._count);
 }
 /// <summary>
 /// Copies the entire <see cref="Vector4FArrayList"/> to a one-dimensional <see cref="Array"/>
 /// of <see cref="Vector4F"/> elements, starting at the specified index of the target array.
 /// </summary>
 /// <param name="array">The one-dimensional <see cref="Array"/> that is the destination of the
 /// <see cref="Vector4F"/> elements copied from the <see cref="Vector4FArrayList"/>.
 /// The <b>Array</b> must have zero-based indexing.</param>
 /// <param name="arrayIndex">The zero-based index in <paramref name="array"/>
 /// at which copying begins.</param>
 /// <exception cref="ArgumentNullException">
 /// <paramref name="array"/> is a null reference.</exception>
 /// <exception cref="ArgumentOutOfRangeException">
 /// <paramref name="arrayIndex"/> is less than zero.</exception>
 /// <exception cref="ArgumentException"><para>
 /// <paramref name="arrayIndex"/> is equal to or greater than the length of <paramref name="array"/>.
 /// </para><para>-or-</para><para>
 /// The number of elements in the source <see cref="Vector4FArrayList"/> is greater than the
 /// available space from <paramref name="arrayIndex"/> to the end of the destination
 /// <paramref name="array"/>.</para></exception>
 /// <remarks>Please refer to <see cref="ArrayList.CopyTo"/> for details.</remarks>
 public virtual void CopyTo(Vector4F[] array, int arrayIndex)
 {
     CheckTargetArray(array, arrayIndex);
     Array.Copy(this._array, 0, array, arrayIndex, this._count);
 }
 /// <overloads>
 /// Copies the <see cref="Vector4FArrayList"/> or a portion of it to a one-dimensional array.
 /// </overloads>
 /// <summary>
 /// Copies the entire <see cref="Vector4FArrayList"/> to a one-dimensional <see cref="Array"/>
 /// of <see cref="Vector4F"/> elements, starting at the beginning of the target array.
 /// </summary>
 /// <param name="array">The one-dimensional <see cref="Array"/> that is the destination of the
 /// <see cref="Vector4F"/> elements copied from the <see cref="Vector4FArrayList"/>.
 /// The <b>Array</b> must have zero-based indexing.</param>
 /// <exception cref="ArgumentNullException">
 /// <paramref name="array"/> is a null reference.</exception>
 /// <exception cref="ArgumentException">
 /// The number of elements in the source <see cref="Vector4FArrayList"/> is greater
 /// than the available space in the destination <paramref name="array"/>.</exception>
 /// <remarks>Please refer to <see cref="ArrayList.CopyTo"/> for details.</remarks>
 public virtual void CopyTo(Vector4F[] array)
 {
     CheckTargetArray(array, 0);
     Array.Copy(this._array, array, this._count);
 }
Пример #15
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 /// <summary>
 /// Adds a vector and a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns>
 public static Vector4F Add(Vector4F v, float s)
 {
     return(new Vector4F(v.X + s, v.Y + s, v.Z + s, v.W + s));
 }
 public override void Insert(int index, Vector4F value)
 {
     throw new NotSupportedException(
         "Read-only collections cannot be modified.");
 }
Пример #17
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 /// <summary>
 /// Subtracts a scalar from a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the difference.</returns>
 /// <remarks>
 /// result[i] = v[i] - s
 /// </remarks>
 public static Vector4F Subtract(Vector4F v, float s)
 {
     return(new Vector4F(v.X - s, v.Y - s, v.Z - s, v.W - s));
 }
 public override void Remove(Vector4F value)
 {
     throw new NotSupportedException(
         "Read-only collections cannot be modified.");
 }
Пример #19
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 /// <summary>
 /// Divides a scalar by a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = s / v[i]
 /// </remarks>
 public static Vector4F Divide(float s, Vector4F v)
 {
     return(new Vector4F(s / v.X, s / v.Y, s / v.Z, s / v.W));
 }
 public override int Add(Vector4F value)
 {
     lock (this._root) return this._collection.Add(value);
 }
Пример #21
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 /// <summary>
 /// Tests whether two vectors are approximately equal using default tolerance value.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="u">A <see cref="Vector4F"/> instance.</param>
 /// <returns><see langword="true"/> if the two vectors are approximately equal; otherwise, <see langword="false"/>.</returns>
 public static bool ApproxEqual(Vector4F v, Vector4F u)
 {
     return(ApproxEqual(v, u, MathFunctions.EpsilonF));
 }
 public override void AddRange(Vector4F[] array)
 {
     lock (this._root) this._collection.AddRange(array);
 }
Пример #23
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 /// <summary>
 /// Subtracts a vector from a vector.
 /// </summary>
 /// <param name="u">A <see cref="Vector4F"/> instance.</param>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the difference.</returns>
 /// <remarks>
 ///	result[i] = v[i] - w[i].
 /// </remarks>
 public static Vector4F operator-(Vector4F u, Vector4F v)
 {
     return(Vector4F.Subtract(u, v));
 }
 public override void CopyTo(Vector4F[] array)
 {
     lock (this._root) this._collection.CopyTo(array);
 }
Пример #25
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 /// <summary>
 /// Divides a vector by a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = v[i] / s;
 /// </remarks>
 public static Vector4F operator/(Vector4F v, float s)
 {
     return(Vector4F.Divide(v, s));
 }
 public override void Insert(int index, Vector4F value)
 {
     lock (this._root) this._collection.Insert(index, value);
 }
Пример #27
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 /// <summary>
 /// Initializes a new instance of the <see cref="Matrix4F"/> structure with the specified values.
 /// </summary>
 /// <param name="column1">A <see cref="Vector2D"/> instance holding values for the first column.</param>
 /// <param name="column2">A <see cref="Vector2D"/> instance holding values for the second column.</param>
 /// <param name="column3">A <see cref="Vector2D"/> instance holding values for the third column.</param>
 /// <param name="column4">A <see cref="Vector2D"/> instance holding values for the fourth column.</param>
 public Matrix4F(Vector4F column1, Vector4F column2, Vector4F column3, Vector4F column4)
 {
     _m11 = column1.X; _m12 = column2.X; _m13 = column3.X; _m14 = column4.X;
     _m21 = column1.Y; _m22 = column2.Y; _m23 = column3.Y; _m24 = column4.Y;
     _m31 = column1.Z; _m32 = column2.Z; _m33 = column3.Z; _m34 = column4.Z;
     _m41 = column1.W; _m42 = column2.W; _m43 = column3.W; _m44 = column4.W;
 }
 public override void Remove(Vector4F value)
 {
     lock (this._root) this._collection.Remove(value);
 }
Пример #29
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 /// <summary>
 /// Transforms a given vector by a matrix and put the result in a vector.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector4F"/> instance.</param>
 /// <param name="result">A <see cref="Vector4F"/> instance to hold the result.</param>
 public static void Transform(Matrix4F matrix, Vector4F vector, ref Vector4F result)
 {
     result.X = (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + (matrix.M14 * vector.W);
     result.Y = (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + (matrix.M24 * vector.W);
     result.Z = (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + (matrix.M34 * vector.W);
     result.W = (matrix.M41 * vector.X) + (matrix.M42 * vector.Y) + (matrix.M43 * vector.Z) + (matrix.M44 * vector.W);
 }
 public override int Add(Vector4F value)
 {
     CheckUnique(value);
     return this._collection.Add(value);
 }
Пример #31
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 /// <summary>
 /// Adds two vectors.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="w">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns>
 public static Vector4F Add(Vector4F v, Vector4F w)
 {
     return(new Vector4F(v.X + w.X, v.Y + w.Y, v.Z + w.Z, v.W + w.W));
 }
            public override void AddRange(Vector4F[] array)
            {
                foreach (Vector4F value in array)
                    CheckUnique(value);

                this._collection.AddRange(array);
            }
Пример #33
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 /// <summary>
 /// Subtracts a vector from a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="w">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the difference.</returns>
 /// <remarks>
 ///	result[i] = v[i] - w[i].
 /// </remarks>
 public static Vector4F Subtract(Vector4F v, Vector4F w)
 {
     return(new Vector4F(v.X - w.X, v.Y - w.Y, v.Z - w.Z, v.W - w.W));
 }
 public override int BinarySearch(Vector4F value)
 {
     return this._collection.BinarySearch(value);
 }
Пример #35
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 /// <summary>
 /// Subtracts a vector from a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the difference.</returns>
 /// <remarks>
 /// result[i] = s - v[i]
 /// </remarks>
 public static Vector4F Subtract(float s, Vector4F v)
 {
     return(new Vector4F(s - v.X, s - v.Y, s - v.Z, s - v.W));
 }
 public override void CopyTo(Vector4F[] array)
 {
     this._collection.CopyTo(array);
 }
Пример #37
0
 /// <summary>
 /// Divides a vector by a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = v[i] / s;
 /// </remarks>
 public static Vector4F Divide(Vector4F v, float s)
 {
     return(new Vector4F(v.X / s, v.Y / s, v.Z / s, v.W / s));
 }
 public override void CopyTo(Vector4F[] array, int arrayIndex)
 {
     this._collection.CopyTo(array, arrayIndex);
 }
Пример #39
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 /// <summary>
 /// Multiplies a vector by a scalar.
 /// </summary>
 /// <param name="u">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> containing the result.</returns>
 public static Vector4F Multiply(Vector4F u, float s)
 {
     return(new Vector4F(u.X * s, u.Y * s, u.Z * s, u.W * s));
 }
 public override int IndexOf(Vector4F value)
 {
     return this._collection.IndexOf(value);
 }
Пример #41
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 /// <summary>
 /// Negates a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the negated values.</returns>
 public static Vector4F Negate(Vector4F v)
 {
     return(new Vector4F(-v.X, -v.Y, -v.Z, -v.W));
 }
 public override void Insert(int index, Vector4F value)
 {
     CheckUnique(value);
     this._collection.Insert(index, value);
 }
Пример #43
0
 /// <summary>
 /// Negates the values of the vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the negated values.</returns>
 public static Vector4F operator-(Vector4F v)
 {
     return(Vector4F.Negate(v));
 }
 public override void Remove(Vector4F value)
 {
     this._collection.Remove(value);
 }
Пример #45
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 /// <summary>
 /// Adds a vector and a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns>
 public static Vector4F operator+(float s, Vector4F v)
 {
     return(Vector4F.Add(v, s));
 }
 private void CheckUnique(Vector4F value)
 {
     if (IndexOf(value) >= 0)
         throw new NotSupportedException(
             "Unique collections cannot contain duplicate elements.");
 }
Пример #47
0
 /// <summary>
 /// Subtracts a vector from a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the difference.</returns>
 /// <remarks>
 /// result[i] = v[i] - s
 /// </remarks>
 public static Vector4F operator-(Vector4F v, float s)
 {
     return(Vector4F.Subtract(v, s));
 }
 private void CheckUnique(int index, Vector4F value)
 {
     int existing = IndexOf(value);
     if (existing >= 0 && existing != index)
         throw new NotSupportedException(
             "Unique collections cannot contain duplicate elements.");
 }
Пример #49
0
 /// <summary>
 /// Multiplies a vector by a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4F"/> containing the result.</returns>
 public static Vector4F operator*(float s, Vector4F v)
 {
     return(Vector4F.Multiply(v, s));
 }
 /// <summary>
 /// Builds a matrix that flattens geometry into a plane.
 /// </summary>
 /// <param name="lightPosition">A <see cref="Vector4F"/> instance representing the light source position.</param>
 /// <param name="p">A <see cref="Plane"/> instance.</param>
 /// <returns>A <see cref="Matrix4F"/> representing the shadow transformation.</returns>
 /// <remarks>
 /// This method flattens geometry into a plane, as if it were casting a shadow from a light.
 /// </remarks>
 public static Matrix4F Shadow(Vector4F lightPosition, Plane p)
 {
     // TODO: Implement this.
     throw new NotImplementedException();
 }
Пример #51
0
 /// <summary>
 /// Divides a scalar by a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = s / v[i]
 /// </remarks>
 public static Vector4F operator/(float s, Vector4F v)
 {
     return(Vector4F.Divide(s, v));
 }
 /// <summary>
 /// Searches the entire sorted <see cref="Vector4FArrayList"/> for an
 /// <see cref="Vector4F"/> element using the default comparer
 /// and returns the zero-based index of the element.
 /// </summary>
 /// <param name="value">The <see cref="Vector4F"/> object
 /// to locate in the <see cref="Vector4FArrayList"/>.
 /// </param>
 /// <returns>The zero-based index of <paramref name="value"/> in the sorted
 /// <see cref="Vector4FArrayList"/>, if <paramref name="value"/> is found;
 /// otherwise, a negative number, which is the bitwise complement of the index
 /// of the next element that is larger than <paramref name="value"/> or, if there
 /// is no larger element, the bitwise complement of <see cref="Count"/>.</returns>
 /// <exception cref="InvalidOperationException">
 /// Neither <paramref name="value"/> nor the elements of the <see cref="Vector4FArrayList"/>
 /// implement the <see cref="IComparable"/> interface.</exception>
 /// <remarks>Please refer to <see cref="ArrayList.BinarySearch"/> for details.</remarks>
 public virtual int BinarySearch(Vector4F value)
 {
     return Array.BinarySearch(this._array, 0, this._count, value);
 }