Пример #1
0
 /// <summary>Checks if the sixth card in Dracula's Trail should be revealed by Jonathan Harker</summary>
 /// <param name="game">The GameState</param>
 private static void CheckForJonathanHarker(GameState game, DecisionMaker logic)
 {
     if (game.HunterAlly != null && game.HunterAlly.Event == Event.JonathanHarker && game.Dracula.Trail[5] != null)
     {
         game.Dracula.RevealCardAtPosition(5);
         if (game.Dracula.Trail[5].DraculaCards.First().Location != Location.Nowhere)
         {
             logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, game.Dracula.Trail[5].DraculaCards.First().Location, 5);
         }
     }
 }
Пример #2
0
 /// <summary>
 /// Resolves the Telegraph Ahead Event
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterPlayingEvent">The Hunter playing the Event</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void PlayTelegraphAhead(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic)
 {
     foreach (var loc in game.Map.LocationsConnectedByRoadTo(game.Hunters[(int)hunterPlayingEvent].CurrentLocation))
     {
         if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game, loc, logic))
         {
             Console.WriteLine("Dracula prevented a location from being revealed");
         }
         else
         {
             int position = game.Dracula.RevealCardInTrailWithLocation(loc);
             if (position > -1)
             {
                 Console.WriteLine("{0} revealed", loc.Name());
                 logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, loc, position);
             }
             else
             {
                 position = game.Dracula.RevealCardInCatacombsWithLocation(loc);
                 if (position > -1)
                 {
                     Console.WriteLine("{0} revealed", loc.Name());
                     logic.EliminateTrailsThatContainLocation(game, loc);
                 }
                 else
                 {
                     logic.EliminateTrailsThatContainLocation(game, loc);
                 }
             }
         }
     }
 }
Пример #3
0
        /// <summary>
        /// Resolves a combat between a group of Hunters and an Opponent
        /// </summary>
        /// <param name="game">The GameState</param>
        /// <param name="huntersInvolved">A list of HunterPlayers involved in the combat</param>
        /// <param name="opponent">The Opponent type</param>
        /// <param name="logic">The artificial intelligence component</param>
        /// <returns>True if the Hunters can continue resolving Encounters</returns>
        private static bool ResolveCombat(GameState game, List<HunterPlayer> huntersInvolved, Opponent opponent,
            DecisionMaker logic)
        {
            var roundsWithoutEscaping = 0;
            var answer = -1;
            do
            {
                Console.WriteLine(
                    "Is anyone playing an Event at the start of this combat? 0= Nobody, {0}= {1}, {2}= {3}, {4}= {5}, {6}= {7}",
                    (int)Hunter.LordGodalming, Hunter.LordGodalming.Name(), (int)Hunter.DrSeward,
                    Hunter.DrSeward.Name(), (int)Hunter.VanHelsing, Hunter.VanHelsing.Name(), (int)Hunter.MinaHarker,
                    Hunter.MinaHarker.Name());
                while (answer == -1)
                {
                    if (int.TryParse(Console.ReadLine(), out answer))
                    {
                        if (answer < 0 || answer > 4)
                        {
                            answer = -1;
                        }
                    }
                }
                if (answer > 0)
                {
                    var line = "";
                    Console.WriteLine("What Event is {0} playing? (cancel to cancel)", ((Hunter)answer).Name());
                    var eventBeingPlayed = Event.None;
                    while (eventBeingPlayed != Event.AdvancePlanning && eventBeingPlayed != Event.EscapeRoute &&
                           eventBeingPlayed != Event.HeroicLeap && line.ToLower() != "cancel")
                    {
                        line = Console.ReadLine();
                        eventBeingPlayed = Enumerations.GetEventFromString(line);
                    }
                    if (line.ToLower() == "cancel")
                    {
                        answer = -1;
                    }
                    else
                    {
                        switch (eventBeingPlayed)
                        {
                            case Event.AdvancePlanning:
                                game.Hunters[answer].DiscardEvent(game, Event.AdvancePlanning);
                                if (!DraculaIsPlayingDevilishPowerToCancelEvent(game, Event.AdvancePlanning, Event.AdvancePlanning, logic, game.Hunters[answer]))
                                {
                                    Console.WriteLine("One participant of your choice has combat rolls at +1 for this combat");
                                    CheckForCardsRevealedForBeingBitten(game);
                                }
                                else
                                {
                                    Console.WriteLine("Advance Planning cancelled");
                                    CheckForCardsRevealedForBeingBitten(game);
                                }
                                break;
                            case Event.EscapeRoute:
                                game.Hunters[answer].DiscardEvent(game, Event.EscapeRoute);
                                if (!DraculaIsPlayingDevilishPowerToCancelEvent(game, Event.EscapeRoute, Event.EscapeRoute, logic, game.Hunters[answer]))
                                {
                                    Console.WriteLine("Combat cancelled", ((Hunter)answer).Name());
                                    CheckForCardsRevealedForBeingBitten(game);
                                    return false;
                                }
                                CheckForCardsRevealedForBeingBitten(game);
                                Console.WriteLine("Escape Route cancelled"); break;
                            case Event.HeroicLeap:
                                game.Hunters[answer].DiscardEvent(game, Event.HeroicLeap);
                                if (!DraculaIsPlayingDevilishPowerToCancelEvent(game, Event.HeroicLeap, Event.HeroicLeap, logic, game.Hunters[answer]))
                                {
                                    Console.WriteLine("Roll a die and enter the result");
                                    var dieRoll = 0;
                                    while (dieRoll == 0)
                                    {
                                        if (int.TryParse(Console.ReadLine(), out dieRoll))
                                        {
                                            if (dieRoll < 1 || dieRoll > 7)
                                            {
                                                dieRoll = 0;
                                            }
                                        }
                                    }
                                    game.Hunters[answer].AdjustHealth(-dieRoll);
                                    game.Dracula.AdjustBlood(-dieRoll);
                                    CheckForHunterDeath(game);
                                    CheckForCardsRevealedForBeingBitten(game);
                                    return false;
                                }
                                Console.WriteLine("Heroic Leap cancelled"); break;
                                CheckForCardsRevealedForBeingBitten(game);
                        }
                    }
                    answer = -1;
                }
            } while (answer != 0);
            answer = -1;
            if (opponent == Opponent.Dracula || opponent == Opponent.NewVampire)
            {
                Console.WriteLine("Is anyone playing Garlic at the start of this combat? 0= Nobody, {0}{1}{2}{3}", huntersInvolved.Find(h => h.Hunter == Hunter.LordGodalming) == null ? "" : "1= Lord Godalming", huntersInvolved.Find(h => h.Hunter == Hunter.DrSeward) == null ? "" : "2= Dr. Seward", huntersInvolved.Find(h => h.Hunter == Hunter.VanHelsing) == null ? "" : "3= Van Helsing", huntersInvolved.Find(h => h.Hunter == Hunter.MinaHarker) == null ? "" : "4= Mina Harker");

                while (answer == -1)
                {
                    if (int.TryParse(Console.ReadLine(), out answer))
                    {
                        if (answer < 0 || answer > 4)
                        {
                            answer = -1;
                        }
                        else if (answer != 0 && huntersInvolved.Find(h => (int)h.Hunter == answer) == null)
                        {
                            answer = -1;
                        }
                    }
                    else
                    {
                        answer = -1;
                    }
                }
                if (answer > 0)
                {
                    game.Hunters[answer].DiscardItem(game, Item.Garlic);
                    CheckForCardsRevealedForBeingBitten(game);
                    roundsWithoutEscaping = 3;
                }
            }
            if (DraculaIsPlayingTrap(game, huntersInvolved, opponent, logic))
            {
                Console.WriteLine("Dracula played Trap. All of his combat rolls are at +1 for this combat");
            }
            var rageTarget = DraculaIsPlayingRageAgainstHunter(game, huntersInvolved, logic);
            if (rageTarget != Hunter.Nobody)
            {
                Console.WriteLine("Dracula played Rage against {0} and must reveal all Items", rageTarget.Name());
                DraculaLooksAtAllHuntersItems(game, game.Hunters[(int)rageTarget]);
                var itemDiscarded = logic.ChooseItemToDiscardWithRage(game, rageTarget);
                game.Hunters[(int)rageTarget].DiscardItem(game, itemDiscarded);
                Console.WriteLine("Dracula discarded {0}", itemDiscarded.Name());
                roundsWithoutEscaping = 3;
            }
            var basicHunterCombatCards = new List<ItemCard>
            {
                new ItemCard(Item.Punch),
                new ItemCard(Item.Dodge),
                new ItemCard(Item.Escape)
            };
            var enemyCombatCards = new List<EnemyCombatCard>();
            switch (opponent)
            {
                case Opponent.MinionWithKnife:
                    enemyCombatCards.Add(EnemyCombatCard.Punch);
                    enemyCombatCards.Add(EnemyCombatCard.Dodge);
                    enemyCombatCards.Add(EnemyCombatCard.Knife); break;
                case Opponent.MinionWithKnifeAndPistol:
                    enemyCombatCards.Add(EnemyCombatCard.Punch);
                    enemyCombatCards.Add(EnemyCombatCard.Dodge);
                    enemyCombatCards.Add(EnemyCombatCard.Knife);
                    enemyCombatCards.Add(EnemyCombatCard.Pistol); break;
                case Opponent.MinionWithKnifeAndRifle:
                    enemyCombatCards.Add(EnemyCombatCard.Punch);
                    enemyCombatCards.Add(EnemyCombatCard.Dodge);
                    enemyCombatCards.Add(EnemyCombatCard.Knife);
                    enemyCombatCards.Add(EnemyCombatCard.Rifle); break;
                case Opponent.Assassin:
                    enemyCombatCards.Add(EnemyCombatCard.Punch);
                    enemyCombatCards.Add(EnemyCombatCard.Dodge);
                    enemyCombatCards.Add(EnemyCombatCard.Knife);
                    enemyCombatCards.Add(EnemyCombatCard.Pistol);
                    enemyCombatCards.Add(EnemyCombatCard.Rifle); break;
                case Opponent.Dracula:
                    enemyCombatCards.Add(EnemyCombatCard.Claws);
                    enemyCombatCards.Add(EnemyCombatCard.Dodge);
                    enemyCombatCards.Add(EnemyCombatCard.EscapeMan);
                    switch (game.TimeOfDay)
                    {
                        case TimeOfDay.Twilight:
                        case TimeOfDay.Midnight:
                        case TimeOfDay.SmallHours:
                            enemyCombatCards.Add(EnemyCombatCard.EscapeBat);
                            enemyCombatCards.Add(EnemyCombatCard.EscapeMist);
                            enemyCombatCards.Add(EnemyCombatCard.Fangs);
                            enemyCombatCards.Add(EnemyCombatCard.Mesmerize);
                            enemyCombatCards.Add(EnemyCombatCard.Strength);
                            break;
                    }
                    break;
                case Opponent.NewVampire:
                    enemyCombatCards.Add(EnemyCombatCard.Claws);
                    enemyCombatCards.Add(EnemyCombatCard.Dodge);
                    switch (game.TimeOfDay)
                    {
                        case TimeOfDay.Twilight:
                        case TimeOfDay.Midnight:
                        case TimeOfDay.SmallHours:
                            enemyCombatCards.Add(EnemyCombatCard.Fangs);
                            enemyCombatCards.Add(EnemyCombatCard.Mesmerize);
                            enemyCombatCards.Add(EnemyCombatCard.Strength);
                            break;
                    }
                    break;
            }
            var firstRound = true;
            var repelled = false;
            var continueCombat = true;
            var sisterAgathaInEffect = (opponent == Opponent.Dracula && game.HunterAlly != null && game.HunterAlly.Event == Event.SisterAgatha);
            var enemyCombatCardChosen = EnemyCombatCard.None;
            var enemyTarget = Hunter.Nobody;
            while (continueCombat)
            {
                foreach (var h in huntersInvolved)
                {
                    var itemUsedByHunterLastRound = h.LastCombatCardChosen;
                    do
                    {
                        Console.WriteLine("Which combat card is {0} using this round?", h.Hunter.Name());
                        h.LastCombatCardChosen = Enumerations.GetItemFromString(Console.ReadLine());
                    } while (h.LastCombatCardChosen == Item.None);

                    if (basicHunterCombatCards.Find(card => card.Item == h.LastCombatCardChosen) == null &&
                        h.ItemsKnownToDracula.Find(item => item.Item == h.LastCombatCardChosen) == null)
                    {
                        var itemDraculaNowKnowsAbout = game.ItemDeck.Find(card => card.Item == h.LastCombatCardChosen);
                        h.ItemsKnownToDracula.Add(itemDraculaNowKnowsAbout);
                        game.ItemDeck.Remove(itemDraculaNowKnowsAbout);
                    }
                    else if (itemUsedByHunterLastRound == h.LastCombatCardChosen && basicHunterCombatCards.Find(card => card.Item == h.LastCombatCardChosen) == null)
                    {
                        var itemDraculaAlreadyKnewAbout =
                            h.ItemsKnownToDracula.Find(card => card.Item == itemUsedByHunterLastRound);
                        if (itemDraculaAlreadyKnewAbout != null)
                        {
                            h.ItemsKnownToDracula.Remove(itemDraculaAlreadyKnewAbout);
                        }
                        if (h.ItemsKnownToDracula.Find(card => card.Item == itemUsedByHunterLastRound) == null)
                        {
                            var itemDraculaNowKnowsAbout =
                                game.ItemDeck.Find(card => card.Item == h.LastCombatCardChosen);
                            h.ItemsKnownToDracula.Add(itemDraculaNowKnowsAbout);
                            game.ItemDeck.Remove(itemDraculaNowKnowsAbout);
                        }
                        h.ItemsKnownToDracula.Add(itemDraculaAlreadyKnewAbout);
                    }
                }
                enemyCombatCardChosen = logic.ChooseCombatCardAndTarget(game, huntersInvolved, enemyCombatCards,
                    firstRound, out enemyTarget, enemyCombatCardChosen, repelled, sisterAgathaInEffect,
                    roundsWithoutEscaping);
                roundsWithoutEscaping--;
                var bloodCost = false;
                if (sisterAgathaInEffect &&
                    (enemyCombatCardChosen == EnemyCombatCard.Fangs ||
                     enemyCombatCardChosen == EnemyCombatCard.EscapeBat ||
                     enemyCombatCardChosen == EnemyCombatCard.EscapeMan ||
                     enemyCombatCardChosen == EnemyCombatCard.EscapeMist))
                {
                    game.Dracula.AdjustBlood(-2);
                    bloodCost = true;
                }
                Console.WriteLine("{0} used {1} against {2}{3}", opponent.Name(), enemyCombatCardChosen.Name(),
                    enemyTarget.Name(), bloodCost ? " at a cost of 2 blood" : "");
                var line = "";
                var index = 0;
                do
                {
                    Console.WriteLine("What was the outcome? 1= Continue 2= Repel 3= Item destroyed or Event discarded 4= End");
                    line = Console.ReadLine();
                    if (int.TryParse(line, out index))
                    {
                        if (index < 1 || index > 4)
                        {
                            index = 0;
                        }
                    }
                } while (index == 0);
                switch (index)
                {
                    case 1: break;
                    case 2:
                        repelled = true; break;
                    case 3:
                        HunterPlayer hunterToDiscardCard = null;
                        if (huntersInvolved.Count == 1)
                        {
                            hunterToDiscardCard = huntersInvolved.First();
                        }
                        else
                        {
                            var hunterIndex = 0;
                            do
                            {
                                Console.Write("Whose card is being discarded? ");
                                foreach (var h in huntersInvolved)
                                {
                                    Console.Write("{0}= {1} ", (int)h.Hunter, h.Hunter.Name());
                                }
                                line = Console.ReadLine();
                                if (int.TryParse(line, out hunterIndex))
                                {
                                    foreach (var h in huntersInvolved)
                                    {
                                        if ((int)h.Hunter == hunterIndex)
                                        {
                                            hunterToDiscardCard = h;
                                            break;
                                        }
                                    }
                                }
                            } while (hunterToDiscardCard == null);
                        }
                        var itemDestroyed = Item.None;
                        var eventDiscarded = Event.None;
                        while (itemDestroyed == Item.None && eventDiscarded == Event.None)
                        {
                            Console.WriteLine("What card was discarded?");
                            line = Console.ReadLine();
                            itemDestroyed = Enumerations.GetItemFromString(line);
                            eventDiscarded = Enumerations.GetEventFromString(line);
                        }
                        if (itemDestroyed != Item.None)
                        {
                            hunterToDiscardCard.DiscardItem(game, itemDestroyed);
                        }
                        else if (eventDiscarded != Event.None)
                        {
                            hunterToDiscardCard.DiscardEvent(game, eventDiscarded);
                        }
                        break;
                    case 4:
                        continueCombat = false; break;
                }
                firstRound = false;
            }
            var health = -1;
            foreach (var h in huntersInvolved)
            {
                Console.WriteLine("How much health does {0} have now?", h.Hunter.Name());
                do
                {
                    if (int.TryParse(Console.ReadLine(), out health))
                    {
                        health = Math.Max(0, Math.Min(h.MaxHealth, health));
                        Console.WriteLine(health);
                    }
                } while (health == -1);
                h.AdjustHealth(health - h.Health);
            }
            if (opponent == Opponent.Dracula)
            {
                Console.WriteLine("How much blood does Dracula have now?");
                do
                {
                    if (int.TryParse(Console.ReadLine(), out health))
                    {
                        health = Math.Max(0, Math.Min(15, health));
                        Console.WriteLine(health);
                    }
                } while (health == -1);
                game.Dracula.AdjustBlood(health - game.Dracula.Blood);
            }
            Console.WriteLine("Did {0} win? (An end result is a no)", huntersInvolved.Count() > 1 ? "the Hunters" : huntersInvolved.First().Hunter.Name());
            string input;
            do
            {
                input = Console.ReadLine();
            } while (!"yes".StartsWith(input.ToLower()) && !"no".StartsWith(input.ToLower()));
            if ("yes".StartsWith(input.ToLower()))
            {
                if (opponent == Opponent.NewVampire)
                {
                    game.AdjustVampires(-1);
                }
                Console.WriteLine("Don't forget to register any cards discarded, such as Great Strength used to prevent health loss, Events due to enemy Knife wounds, Items consumed, etc.");
                return true;
            }
            if (opponent == Opponent.Dracula)
            {
                switch (enemyCombatCardChosen)
                {
                    case EnemyCombatCard.Mesmerize:
                        Console.WriteLine("{0} is bitten and must discard all Items!", enemyTarget.Name());
                        if (!HunterPlayingGreatStrengthToCancelBite(game, enemyTarget, logic))
                        {
                            game.Hunters[(int)enemyTarget].AdjustBites(1);
                        }
                        while (game.Hunters[(int)enemyTarget].ItemCount > 0)
                        {
                            var line = "";
                            var itemDiscarded = Item.None;
                            do
                            {
                                Console.WriteLine("What is the name of the Item being discarded?");
                                line = Console.ReadLine();
                                itemDiscarded = Enumerations.GetItemFromString(line);
                            } while (itemDiscarded == Item.None);
                            game.Hunters[(int)enemyTarget].DiscardItem(game, itemDiscarded);
                        }
                        CheckForHunterDeath(game); break;
                    case EnemyCombatCard.Fangs:
                        Console.WriteLine("{0} is bitten!", enemyTarget.Name());
                        if (!HunterPlayingGreatStrengthToCancelBite(game, enemyTarget, logic))
                        {
                            game.Hunters[(int)enemyTarget].AdjustBites(1);
                        }
                        CheckForHunterDeath(game);
                        goto case EnemyCombatCard.EscapeBat;
                    case EnemyCombatCard.EscapeBat:
                        Console.WriteLine("Dracula escaped in the form of a bat");
                        Location destination = logic.ChooseEscapeAsBatDestination(game);
                        game.Dracula.EscapeAsBat(game, destination);
                        logic.AddEscapeAsBatCardToAllTrails(game);
                        int position = -1;
                        if (game.HuntersAt(destination).Any() || destination == Location.CastleDracula)
                        {
                            position = game.Dracula.RevealCardInTrailWithLocation(destination);
                            logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, destination, position);
                        }
                        else
                        {
                            logic.EliminateTrailsThatHaveHuntersAtPosition(game, game.Dracula.CurrentLocationPosition);
                        }
                        break;
                }
            }
            Console.WriteLine("Don't forget to register any cards discarded, such as Great Strength used to prevent health loss or Items due to enemy Knife wounds");
            foreach (HunterPlayer h in huntersInvolved)
            {
                h.LastCombatCardChosen = Item.None;
            }
            return false;
        }
Пример #4
0
 /// <summary>
 /// Resolves the Newspaper Reports Event or Resolve ability
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterPlayingEvent">The Hunter playing the Event</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void PlayNewsPaperReports(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic)
 {
     for (var i = 5; i > 0; i--)
     {
         if (game.Dracula.Trail[i] != null &&
             game.Dracula.Trail[i].DraculaCards.First().Location != Location.Nowhere &&
             game.Dracula.Trail[i].DraculaCards.First().Location != game.Dracula.CurrentLocation &&
             !game.Dracula.Trail[i].DraculaCards.First().IsRevealed)
         {
             if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game,
                 game.Dracula.Trail[i].DraculaCards.First().Location, logic))
             {
                 Console.WriteLine("Dracula prevented a location from being revealed");
             }
             else
             {
                 game.Dracula.RevealCardAtPosition(i);
                 logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, game.Dracula.Trail[i].DraculaCards.First().Location, i);
                 break;
             }
         }
     }
 }
Пример #5
0
 /// <summary>
 /// Resolves the Stormy Seas Event
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterPlayingEvent">The Hunter playing the Event</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void PlayStormySeas(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic)
 {
     Console.WriteLine("Where is {0} playing Stormy Seas?", hunterPlayingEvent.Name());
     var stormySeasLocation = Location.Nowhere;
     while (stormySeasLocation == Location.Nowhere ||
            game.Map.TypeOfLocation(stormySeasLocation) != LocationType.Sea)
     {
         stormySeasLocation = Enumerations.GetLocationFromString(Console.ReadLine());
     }
     game.StormySeasLocation = stormySeasLocation;
     game.StormySeasRounds = 2;
     if (stormySeasLocation == game.Dracula.CurrentLocation)
     {
         Console.WriteLine("Dracula was in {0}", stormySeasLocation.Name());
         int position = game.Dracula.RevealCardInTrailWithLocation(stormySeasLocation);
         logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, stormySeasLocation, position);
         var destination = logic.ChoosePortToGoToAfterStormySeas(game);
         if (destination == Location.Nowhere)
         {
             Console.WriteLine("Dracula cannot make a legal move");
             game.Dracula.TakePunishmentForCheating(game);
             return;
         }
         int doubleBackSlot;
         var cardDroppedOffTrail = game.Dracula.MoveTo(destination, Power.None, out doubleBackSlot);
         logic.AddDisembarkedCardToAllPossibleTrails(game);
         if (doubleBackSlot > -1)
         {
             Console.WriteLine("Dracula Doubled Back to the location in slot {0}", doubleBackSlot + 1);
         }
         var cardsDroppedOffTrail = new List<DraculaCardSlot>();
         if (cardDroppedOffTrail != null)
         {
             cardsDroppedOffTrail.Add(cardDroppedOffTrail);
         }
         if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game, destination, logic))
         {
             Console.WriteLine("Dracula prevented a location from being revealed");
         }
         else
         {
             game.Dracula.RevealCardInTrailWithLocation(destination);
             logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, destination, 0);
         }
         DealWithDroppedOffCardSlots(game, cardsDroppedOffTrail, logic);
         CheckForJonathanHarker(game, logic);
     }
     else
     {
         logic.EliminateTrailsThatContainLocation(game, stormySeasLocation);
     }
 }
Пример #6
0
 /// <summary>
 /// Resolves the Hypnosis Event
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterPlayingEvent">The Hunter playing the Event</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void PlayHypnosis(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic)
 {
     Console.WriteLine("Roll a die and enter the result");
     var dieRoll = 0;
     while (dieRoll == 0)
     {
         if (int.TryParse(Console.ReadLine(), out dieRoll))
         {
             if (dieRoll < 1 || dieRoll > 7)
             {
                 dieRoll = 0;
             }
         }
     }
     switch (dieRoll)
     {
         case 1:
         case 2:
             Console.WriteLine("No effect"); break;
         case 3:
         case 4:
         case 5:
         case 6:
             if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game, game.Dracula.CurrentLocation, logic))
             {
                 Console.WriteLine("Dracula prevented a location from being revealed");
             }
             else
             {
                 game.Dracula.RevealCardInTrailWithLocation(game.Dracula.CurrentLocation);
                 logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, game.Dracula.CurrentLocation, game.Dracula.CurrentLocationPosition);
             }
             game.Dracula.RevealAllVampires();
             var power = Power.None;
             var advanceMoveLocation = logic.ChooseDestinationAndPower(game, out power);
             if (advanceMoveLocation == Location.Nowhere && power == Power.None)
             {
                 Console.WriteLine("Dracula will have no legal moves next turn");
             }
             else
             {
                 game.Dracula.AdvanceMoveLocation = advanceMoveLocation;
                 game.Dracula.AdvanceMovePower = power;
                 Console.WriteLine("Dracula's next move will be to {0}{1}", game.Dracula.AdvanceMoveLocation,
                     power == Power.None ? "" : " using " + game.Dracula.AdvanceMovePower.Name());
             }
             break;
     }
 }
Пример #7
0
 /// <summary>
 /// Resolves the Money Trail Event
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterPlayingEvent">The Hunter playing the Event</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void PlayMoneyTrail(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic)
 {
     for (var i = 5; i > 0; i--)
     {
         if (game.Dracula.Trail[i] != null &&
             game.Map.TypeOfLocation(game.Dracula.Trail[i].DraculaCards.First().Location) == LocationType.Sea)
         {
             if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game,
                 game.Dracula.Trail[i].DraculaCards.First().Location, logic))
             {
                 Console.WriteLine("Dracula prevented a location from being revealed");
             }
             else
             {
                 game.Dracula.RevealCardAtPosition(i);
                 logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, game.Dracula.Trail[i].DraculaCards.First().Location, i);
             }
         }
     }
 }
Пример #8
0
 /// <summary>
 /// Resolves the Hired Scouts Event
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterPlayingEvent">The Hunter playing the Event</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void PlayHiredScouts(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic)
 {
     Console.WriteLine("Name the first city");
     var firstLocationToReveal = Location.Nowhere;
     while (firstLocationToReveal == Location.Nowhere || (game.Map.TypeOfLocation(firstLocationToReveal) != LocationType.SmallCity && game.Map.TypeOfLocation(firstLocationToReveal) != LocationType.LargeCity))
     {
         firstLocationToReveal = Enumerations.GetLocationFromString(Console.ReadLine());
     }
     var secondLocationToReveal = Location.Nowhere;
     Console.WriteLine("Name the second city");
     secondLocationToReveal = Location.Nowhere;
     while (secondLocationToReveal == Location.Nowhere || (game.Map.TypeOfLocation(secondLocationToReveal) != LocationType.SmallCity && game.Map.TypeOfLocation(secondLocationToReveal) != LocationType.LargeCity))
     {
         secondLocationToReveal = Enumerations.GetLocationFromString(Console.ReadLine());
     }
     if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game, firstLocationToReveal, logic))
     {
         Console.WriteLine("Dracula prevented a location from being revealed");
         logic.EliminateTrailsThatDoNotContainLocation(game, firstLocationToReveal);
     }
     else
     {
         var trailIndex = game.Dracula.RevealCardInTrailWithLocation(firstLocationToReveal);
         if (trailIndex > -1)
         {
             Console.WriteLine("{0} revealed", firstLocationToReveal.Name());
             logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, firstLocationToReveal, trailIndex);
             trailIndex = -2;
         }
         else
         {
             trailIndex = game.Dracula.RevealCardInCatacombsWithLocation(firstLocationToReveal);
         }
         if (trailIndex > -1)
         {
             Console.WriteLine("{0} revealed", firstLocationToReveal.Name());
             logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, firstLocationToReveal, trailIndex);
             game.Dracula.RevealEncountersAtPositionInTrail(trailIndex);
             DrawGameState(game);
         }
         else if (trailIndex == -1)
         {
             Console.WriteLine("{0} is not in Dracula's trail or Catacombs", firstLocationToReveal.Name());
             logic.EliminateTrailsThatContainLocation(game, firstLocationToReveal);
         }
     }
     if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game, secondLocationToReveal, logic))
     {
         Console.WriteLine("Dracula prevented a location from being revealed");
         logic.EliminateTrailsThatDoNotContainLocation(game, secondLocationToReveal);
     }
     else
     {
         var trailIndex = game.Dracula.RevealCardInTrailWithLocation(secondLocationToReveal);
         if (trailIndex > -1)
         {
             Console.WriteLine("{0} revealed", secondLocationToReveal.Name());
             logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, secondLocationToReveal, trailIndex);
             trailIndex = -2;
         }
         else
         {
             trailIndex = game.Dracula.RevealCardInCatacombsWithLocation(secondLocationToReveal);
         }
         if (trailIndex > -1)
         {
             Console.WriteLine("{0} revealed", secondLocationToReveal.Name());
             logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, secondLocationToReveal, trailIndex);
             game.Dracula.RevealEncountersAtPositionInTrail(trailIndex);
             DrawGameState(game);
         }
         else if (trailIndex == -1)
         {
             Console.WriteLine("{0} is not in Dracula's trail or Catacombs", secondLocationToReveal.Name());
             logic.EliminateTrailsThatContainLocation(game, secondLocationToReveal);
         }
     }
 }
Пример #9
0
 /// <summary>
 /// Resolves the Evasion Event card
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void PlayEvasion(GameState game, DecisionMaker logic)
 {
     Console.WriteLine("Dracula played Evasion");
     if (HunterPlayingGoodLuckToCancelDraculaEvent(game, Event.Evasion, Event.Evasion, logic) > 0)
     {
         Console.WriteLine("Evasion cancelled");
         return;
     }
     var destination = logic.ChooseWhereToEvadeTo(game);
     int doubleBackSlot = -1;
     var cardDroppedOffTrail = game.Dracula.MoveTo(destination, Power.None, out doubleBackSlot);
     logic.AddEvasionCardToTrail(game);
     if (game.HuntersAt(destination).Any())
     {
         game.Dracula.RevealCardAtPosition(0);
         logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, destination, 0);
     }
     else
     {
         logic.EliminateTrailsThatHaveHuntersAtPosition(game, 0);
     }
     if (doubleBackSlot > -1)
     {
         Console.WriteLine("Dracula Doubled Back to the location in slot {0}", doubleBackSlot + 1);
     }
     if (cardDroppedOffTrail != null)
     {
         DealWithDroppedOffCardSlots(game, new List<DraculaCardSlot> { cardDroppedOffTrail }, logic);
     }
     if (game.Dracula.Trail[0].EncounterTiles.Count == 0 && !game.HuntersAt(destination).Any())
     {
         game.Dracula.PlaceEncounterTileOnCard(
             logic.ChooseEncounterTileToPlaceOnDraculaCardSlot(game, game.Dracula.Trail[0]),
             game.Dracula.Trail[0]);
     }
 }
Пример #10
0
 /// <summary>
 /// Resolves the Consecrated Ground Event
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterPlayingEvent">The Hunter playing the Event</param>
 private static void PlayConsecratedGround(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic)
 {
     Console.WriteLine("Where would you like to place the Consecrated Ground marker?");
     var ground = Location.Nowhere;
     while (ground == Location.Nowhere || ground == Location.CastleDracula || ground == Location.Galatz ||
            ground == Location.Klausenburg ||
            (game.Map.TypeOfLocation(ground) != LocationType.SmallCity &&
             game.Map.TypeOfLocation(ground) != LocationType.LargeCity))
     {
         ground = Enumerations.GetLocationFromString(Console.ReadLine());
     }
     game.ConsecratedGroundLocation = ground;
     if (ground == game.Dracula.CurrentLocation)
     {
         var index = game.Dracula.RevealCardInTrailWithLocation(ground);
         logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, ground, index);
         game.Dracula.RevealEncountersAtPositionInTrail(index);
     }
     else
     {
         logic.EliminateTrailsThatContainLocationAtPosition(game, ground, game.Dracula.CurrentLocationPosition);
     }
 }
Пример #11
0
 /// <summary>
 /// Handles the entirety of a Hunter's move, including search, Encounters, combat etc.
 /// </summary>
 /// <param name="game">The GameState</param>
 /// <param name="hunterIndex">The index of the Hunter (and group) to move</param>
 /// <param name="destination">The destination of the move</param>
 /// <param name="logic">The artificial intelligence component</param>
 private static void HandleMoveOperation(GameState game, string destination, string hunterIndex,
     DecisionMaker logic)
 {
     var hunterMoved = Hunter.Nobody;
     Location originatingLocation;
     var trailIndex = MoveHunter(game, hunterIndex, destination, out hunterMoved, out originatingLocation, logic);
     if (DraculaIsPlayingCustomsSearch(game, hunterMoved, originatingLocation, logic))
     {
         foreach (var h in game.Hunters[(int)hunterMoved].HuntersInGroup)
         {
             Console.WriteLine("{0} must discard all Items", h.Name());
             while (game.Hunters[(int)h].ItemCount > 0)
             {
                 DiscardUnknownItemFromHunter(game, game.Hunters[(int)h]);
             }
         }
     }
     if (trailIndex > -1 && game.Map.TypeOfLocation(game.Dracula.Trail[trailIndex].DraculaCards.First().Location) != LocationType.Sea)
     {
         game.Dracula.RevealCardAtPosition(trailIndex);
         logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, game.Dracula.Trail[trailIndex].DraculaCards.First().Location, trailIndex);
         game.Dracula.RevealEncountersAtPositionInTrail(trailIndex);
         DraculaCardSlot slotBeingRevealed;
         if (trailIndex < 6)
         {
             slotBeingRevealed = game.Dracula.Trail[trailIndex];
         }
         else
         {
             slotBeingRevealed = game.Dracula.Catacombs[trailIndex - 6];
         }
         if (slotBeingRevealed.DraculaCards.First().Location == game.Dracula.LocationWhereHideWasUsed)
         {
             var positionRevealed = game.Dracula.RevealHideCard();
             logic.EliminateTrailsThatDoNotContainHideAtPosition(game, positionRevealed);
             game.Dracula.RevealEncountersAtPositionInTrail(positionRevealed);
         }
         if (slotBeingRevealed.DraculaCards.First().Location == game.Dracula.CurrentLocation)
         {
             Console.WriteLine("Dracula is here!");
         }
         else
         {
             Console.WriteLine("Dracula has been here");
         }
         DrawGameState(game);
         var encounterTilesToResolve = new List<EncounterTile>();
         foreach (var enc in slotBeingRevealed.EncounterTiles)
         {
             encounterTilesToResolve.Add(enc);
         }
         var hunterCanContinueToResolveEncounters = true;
         while (encounterTilesToResolve.Count() > 0 && hunterCanContinueToResolveEncounters)
         {
             var encounterTileBeingResolved = logic.ChooseEncounterToResolveOnSearchingHunter(game,
                 encounterTilesToResolve, hunterMoved);
             hunterCanContinueToResolveEncounters = ResolveEncounterTile(game, encounterTileBeingResolved,
                 game.Hunters[(int)hunterMoved].HuntersInGroup, logic, trailIndex);
             encounterTilesToResolve.Remove(encounterTileBeingResolved);
         }
         if (game.Hunters[(int)hunterMoved].CurrentLocation == game.Dracula.LocationWhereHideWasUsed)
         {
             foreach (var enc in game.Dracula.slotWhereHideCardIs().EncounterTiles)
             {
                 encounterTilesToResolve.Add(enc);
             }
         }
         while (encounterTilesToResolve.Count() > 0 && hunterCanContinueToResolveEncounters)
         {
             var encounterTileBeingResolved = logic.ChooseEncounterToResolveOnSearchingHunter(game,
                 encounterTilesToResolve, hunterMoved);
             hunterCanContinueToResolveEncounters = ResolveEncounterTile(game, encounterTileBeingResolved,
                 game.Hunters[(int)hunterMoved].HuntersInGroup, logic, game.Dracula.PositionWhereHideCardIs());
             encounterTilesToResolve.Remove(encounterTileBeingResolved);
         }
         if (slotBeingRevealed.DraculaCards.First().Location == game.Dracula.CurrentLocation &&
             hunterCanContinueToResolveEncounters)
         {
             Console.WriteLine("Entering combat with Dracula");
             if (DraculaIsPlayingWildHorses(game, logic))
             {
                 Console.WriteLine("The Wild Horses carry you away");
                 HandleMoveOperation(game, ((int)hunterMoved).ToString(),
                     logic.ChooseDestinationForWildHorses(game).Name(), logic);
             }
             else
             {
                 var huntersAttacking = new List<HunterPlayer>();
                 foreach (var h in game.Hunters[(int)hunterMoved].HuntersInGroup)
                 {
                     huntersAttacking.Add(game.Hunters[(int)h]);
                 }
                 ResolveCombat(game, huntersAttacking, Opponent.Dracula, logic);
                 CheckForHunterDeath(game);
             }
         }
     }
     else
     {
         logic.EliminateTrailsThatContainLocation(game, game.Hunters[(int)hunterMoved].CurrentLocation);
     }
 }
Пример #12
0
        /// <summary>
        /// Allows Dracula to take his turn
        /// </summary>
        /// <param name="game">The GameState</param>
        /// <param name="logic">The artificial intelligence component</param>
        private static void EndHunterTurn(GameState game, DecisionMaker logic)
        {
            game.AdvanceTimeTracker();
            logic.UpdateStrategy(game);
            bool firstMove = true;
            var power = Power.None;
            Location destination;
            destination = logic.ChooseDestinationAndPower(game, out power);

            var catacombsSlotsCleared = logic.ChooseWhichCatacombsCardsToDiscard(game, destination);
            if (catacombsSlotsCleared.Count() > 0)
            {
                Console.Write("Dracula discarded cards from Catacombs positions: ");
                foreach (var i in catacombsSlotsCleared)
                {
                    Console.Write("{0} ", i + 1);
                }
                Console.WriteLine("");
                game.Dracula.DiscardCatacombsCards(game, catacombsSlotsCleared);
            }
            if (game.DraculaAlly != null && game.DraculaAlly.Event == Event.QuinceyPMorris)
            {
                var victim = logic.ChooseVictimForQuinceyPMorris(game);
                Console.WriteLine("Dracula is targetting {0} with Quincey P. Morris", victim.Name());
                Console.WriteLine("What Item does {0} have? 0= Nothing, 1= Crucifix, 2= Heavenly Host", victim.Name());
                var answer = -1;
                while (answer == -1)
                {
                    if (int.TryParse(Console.ReadLine(), out answer))
                    {
                        if (answer < 0 || answer > 2)
                        {
                            answer = -1;
                        }
                    }
                }
                switch (answer)
                {
                    case 0:
                        Console.WriteLine("{0} loses 1 health", victim.Name());
                        game.Hunters[(int)victim].AdjustHealth(-1);
                        CheckForHunterDeath(game); break;
                    case 1:
                        Console.WriteLine("Health loss cancelled");
                        AddItemCardToDraculaKnownCardsIfNotAlreadyKnown(game, game.Hunters[(int)victim], Item.Crucifix); break;
                    case 2:
                        Console.WriteLine("Health loss cancelled");
                        AddItemCardToDraculaKnownCardsIfNotAlreadyKnown(game, game.Hunters[(int)victim], Item.HeavenlyHost); break;
                }
            }
            var eventPlayed = Event.None;
            var numberOfMoves = 1;
            do
            {
                var devilishPowerTarget = DevilishPowerTarget.None;
                var roadBlock1 = Location.Nowhere;
                var roadBlock2 = Location.Nowhere;
                var roadBlockType = ConnectionType.None;
                eventPlayed = logic.ChooseEventCardToPlayAtStartOfDraculaTurn(game, out devilishPowerTarget,
                    out roadBlock1, out roadBlock2, out roadBlockType);
                if (eventPlayed != Event.None)
                {
                    Console.WriteLine("Dracula played {0}", eventPlayed.Name());
                    game.Dracula.DiscardEvent(eventPlayed, game.EventDiscard);
                    if (HunterPlayingGoodLuckToCancelDraculaEvent(game, eventPlayed, eventPlayed, logic) > 0)
                    {
                        Console.WriteLine("{0} cancelled", eventPlayed.Name());
                    }
                    else
                    {
                        switch (eventPlayed)
                        {
                            case Event.DevilishPower:
                                switch (devilishPowerTarget)
                                {
                                    case DevilishPowerTarget.HeavenlyHost1:
                                        Console.WriteLine("Heavenly Host discarded from {0}", game.HeavenlyHostLocation1);
                                        game.HeavenlyHostLocation1 = Location.Nowhere; break;
                                    case DevilishPowerTarget.HeavenlyHost2:
                                        Console.WriteLine("Heavenly Host discarded from {0}", game.HeavenlyHostLocation2);
                                        game.HeavenlyHostLocation2 = Location.Nowhere; break;
                                    case DevilishPowerTarget.HunterAlly:
                                        Console.WriteLine("{0} discarded from play", game.HunterAlly.Event.Name());
                                        game.EventDiscard.Add(game.HunterAlly);
                                        game.HunterAlly = null; break;
                                }
                                break;
                            case Event.UnearthlySwiftness:
                                numberOfMoves = 2; break;
                            case Event.TimeRunsShort:
                                game.RegressTimeTracker(); break;
                            case Event.Roadblock:
                                game.RoadBlockLocation1 = roadBlock1;
                                game.RoadBlockLocation2 = roadBlock2;
                                game.RoadBlockConnectionType = roadBlockType;
                                Console.WriteLine("Dracula placed the roadblock token on the {0} between {1} and {2}", roadBlockType, roadBlock1, roadBlock2);
                                break;
                        }
                    }
                }
            } while (eventPlayed != Event.None);

            var cardsDroppedOffTrail = new List<DraculaCardSlot>();
            for (var i = 0; i < numberOfMoves; i++)
            {
                if (!firstMove)
                {
                    destination = logic.ChooseDestinationAndPower(game, out power);
                }
                firstMove = false;
                if (destination == Location.Nowhere && power == Power.None)
                {
                    Console.WriteLine("Dracula is cornered by his own trail and has no valid moves");
                    game.Dracula.TakePunishmentForCheating(game);
                    return;
                }
                int doubleBackSlot = -1;
                bool disembarked = game.Map.TypeOfLocation(game.Dracula.CurrentLocation) == LocationType.Sea && game.Map.TypeOfLocation(destination) != LocationType.Sea;
                var cardDroppedOffTrail = game.Dracula.MoveTo(destination, power, out doubleBackSlot);
                if (doubleBackSlot > -1)
                {
                    Console.WriteLine("Dracula Doubled Back to the location in slot {0}", doubleBackSlot + 1);
                    logic.AddDoubleBackToAllPossibleTrails(game, doubleBackSlot);
                }
                if (cardDroppedOffTrail != null)
                {
                    cardsDroppedOffTrail.Add(cardDroppedOffTrail);
                }
                if (power == Power.DarkCall || power == Power.Feed)
                {
                    logic.AddPowerCardToAllPossibleTrails(game, power);
                }
                else if (power == Power.Hide)
                {
                    logic.AddOrangeBackedCardToAllPossibleTrails(game);
                }
                else if (power == Power.WolfForm)
                {
                    logic.AddWolfFormToAllPossibleTrails(game);
                    game.Dracula.AdjustBlood(-1);
                }
                else if (power == Power.None && (game.Map.TypeOfLocation(destination) == LocationType.SmallCity ||
                    game.Map.TypeOfLocation(destination) == LocationType.LargeCity))
                {
                    if (disembarked)
                    {
                        logic.AddDisembarkedCardToAllPossibleTrails(game);
                    }
                    else
                    {
                        logic.AddOrangeBackedCardToAllPossibleTrails(game);
                    }
                }
                if (game.Map.TypeOfLocation(destination) == LocationType.Sea)
                {
                    if (power != Power.DoubleBack)
                    {
                        logic.AddBlueBackedCardToAllPossibleTrails(game);
                    }
                    if ((!game.Dracula.LostBloodFromSeaMovementLastTurn || game.HunterAlly != null && game.HunterAlly.Event == Event.RufusSmith))
                    {
                        game.Dracula.AdjustBlood(-1);
                        game.Dracula.LostBloodFromSeaMovementLastTurn = true;
                    }
                    else
                    {
                        game.Dracula.LostBloodFromSeaMovementLastTurn = false;
                    }
                }
                if (!game.HuntersAt(game.Dracula.CurrentLocation).Any() && game.Map.TypeOfLocation(game.Dracula.CurrentLocation) != LocationType.Sea)
                {
                    logic.EliminateTrailsThatHaveHuntersAtPosition(game, game.Dracula.CurrentLocationPosition);
                }
                else if (game.HuntersAt(game.Dracula.CurrentLocation).Any() && game.Map.TypeOfLocation(game.Dracula.CurrentLocation) != LocationType.Sea)
                {
                    game.Dracula.Trail[0].DraculaCards.First().IsRevealed = true;
                    logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, game.Dracula.Trail[0].DraculaCards.First().Location, 0);
                }
            }
            switch (power)
            {
                case Power.WolfForm:
                    game.Dracula.AdjustBlood(-1); break;
                case Power.Feed:
                    game.Dracula.AdjustBlood(1); break;
                case Power.DarkCall:
                    game.Dracula.AdjustBlood(-2);
                    for (int i = 0; i < 10; i++)
                    {
                        game.Dracula.DrawEncounter(game.EncounterPool);
                    }
                    while (game.Dracula.EncounterHand.Count() > game.Dracula.EncounterHandSize)
                    {
                        game.Dracula.DiscardEncounterTile(game, logic.ChooseEncounterTileToDiscardFromEncounterHand(game));
                    }
                    break;
            }
            if (game.Dracula.CurrentLocation == game.Dracula.LocationWhereHideWasUsed && power == Power.DoubleBack &&
                game.Dracula.LocationWhereHideWasUsed != Location.Nowhere)
            {
                int position = game.Dracula.RevealHideCard();
                Console.WriteLine("Dracula used Double Back to return to the location where he previously used Hide. Hide was at position {0}.", position + 1);
                logic.EliminateTrailsThatDoNotContainHideAtPosition(game, position);
            }
            CheckForJonathanHarker(game, logic);
            if (game.Map.TypeOfLocation(game.Dracula.CurrentLocation) != LocationType.Sea && !game.HuntersAt(game.Dracula.CurrentLocation).Any())
            {
                switch (power)
                {
                    case Power.Hide:
                    case Power.None:
                    case Power.WolfForm:
                        game.Dracula.PlaceEncounterTileOnCard(logic.ChooseEncounterTileToPlaceOnDraculaCardSlot(game, game.Dracula.Trail[0]), game.Dracula.Trail[0]); break;
                    case Power.DoubleBack:
                        if (game.Dracula.Trail[0].EncounterTiles.Count() > 1)
                        {
                            var encounterTileToDiscard = logic.ChooseEncounterTileToDiscardFromDoubleBackedCatacombsLocation(game);
                            game.Dracula.DiscardEncounterTileFromCardSlot(encounterTileToDiscard, game.Dracula.Trail[0], game.EncounterPool);
                        }
                        break;
                    case Power.DarkCall:
                        for (int i = 0; i < 10; i++)
                        {
                            game.Dracula.DrawEncounter(game.EncounterPool);
                        }
                        while (game.Dracula.EncounterHand.Count() > game.Dracula.EncounterHandSize)
                        {
                            game.Dracula.DiscardEncounterTile(game, logic.ChooseEncounterTileToDiscardFromEncounterHand(game));
                        }
                        break;
                }
            }
            else if (game.Map.TypeOfLocation(game.Dracula.CurrentLocation) != LocationType.Sea && game.HuntersAt(game.Dracula.CurrentLocation).Any())
            {
                DrawGameState(game);
                var huntersAttacked = new List<HunterPlayer>();
                foreach (var h in game.Hunters)
                {
                    if (h != null && h.CurrentLocation == game.Dracula.CurrentLocation)
                    {
                        huntersAttacked.Add(h);
                    }
                }
                Console.WriteLine("Dracula attacks {0}{1}!", huntersAttacked.First().Hunter.Name(), huntersAttacked.Count > 1 ? " et al" : "");
                ResolveCombat(game, huntersAttacked, Opponent.Dracula, logic);
            }
            DealWithDroppedOffCardSlots(game, cardsDroppedOffTrail, logic);
            while (game.Dracula.EncounterHand.Count() < game.Dracula.EncounterHandSize)
            {
                game.Dracula.DrawEncounter(game.EncounterPool);
            }
        }