Пример #1
0
        private static void DrawIndexed(VertexArray vertexArray, IndexBuffer indexBuffer)
        {
            vertexArray.Bind();
            indexBuffer.Bind();

            GL.DrawElements(PrimitiveType.Triangles, indexBuffer.GetCount(), DrawElementsType.UnsignedInt, IntPtr.Zero);

            GL.BindTexture(TextureTarget.Texture2D, 0);
        }
Пример #2
0
 public void SetIndexBuffer(IndexBuffer indexBuffer)
 {
     this.Bind();
     indexBuffer.Bind();
     this.indexBuffer = indexBuffer;
 }