void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { Vector2 pointA; Vector2 pointB; Vector2 p1 = rectA.center; Vector2 p2 = rectB.center; GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); pointA = p2; p1 = rectB.center; p2 = rectA.center; GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); pointB = p2; Color color = Color.grey; if (highlight) { color = Color.green; } GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); }
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { Vector2[] pointsA = new Vector2[] { new Vector2(rectA.xMin + 5, rectA.center.y), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin + 2), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax - 2), new Vector2(rectA.xMax - 5, rectA.center.y) }; Vector2[] pointsB = new Vector2[] { new Vector2(rectB.xMin + 5, rectB.center.y), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin + 2), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax - 2), new Vector2(rectB.xMax - 5, rectB.center.y) }; Vector2 pointA = Vector2.zero; Vector2 pointB = Vector2.zero; float minDist = float.MaxValue; foreach (Vector2 a in pointsA) { foreach (Vector2 b in pointsB) { float d = Vector2.Distance(a, b); if (d < minDist) { pointA = a; pointB = b; minDist = d; } } } Color color = Color.grey; if (highlight) { color = Color.green; } GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f); Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10); GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive")); Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10); GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive")); }
protected virtual void DrawGrid(Flowchart flowchart) { float width = this.position.width / flowchart.zoom; float height = this.position.height / flowchart.zoom; // Match background color of scene view if (EditorGUIUtility.isProSkin) { GUI.color = new Color32(71, 71, 71, 255); } else { GUI.color = new Color32(86, 86, 86, 255); } GUI.DrawTexture(new Rect(0, 0, width, height), EditorGUIUtility.whiteTexture); GUI.color = Color.white; Color color = new Color32(96, 96, 96, 255); float gridSize = 128f; float x = flowchart.scrollPos.x % gridSize; while (x < width) { GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f); x += gridSize; } float y = (flowchart.scrollPos.y % gridSize); while (y < height) { if (y >= 0) { GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f); } y += gridSize; } }
protected virtual void DrawFlowchartView(Flowchart flowchart) { Block[] blocks = flowchart.GetComponentsInChildren <Block>(true); foreach (Block block in blocks) { flowchart.scrollViewRect.xMin = Mathf.Min(flowchart.scrollViewRect.xMin, block.nodeRect.xMin - 400); flowchart.scrollViewRect.xMax = Mathf.Max(flowchart.scrollViewRect.xMax, block.nodeRect.xMax + 400); flowchart.scrollViewRect.yMin = Mathf.Min(flowchart.scrollViewRect.yMin, block.nodeRect.yMin - 400); flowchart.scrollViewRect.yMax = Mathf.Max(flowchart.scrollViewRect.yMax, block.nodeRect.yMax + 400); } // Calc rect for script view Rect scriptViewRect = new Rect(0, 0, this.position.width / flowchart.zoom, this.position.height / flowchart.zoom); EditorZoomArea.Begin(flowchart.zoom, scriptViewRect); DrawGrid(flowchart); GLDraw.BeginGroup(scriptViewRect); if (Event.current.button == 0 && Event.current.type == EventType.MouseDown && !mouseOverVariables) { flowchart.selectedBlock = null; if (!EditorGUI.actionKey) { flowchart.ClearSelectedCommands(); } Selection.activeGameObject = flowchart.gameObject; } // Draw connections foreach (Block block in blocks) { DrawConnections(flowchart, block, false); } foreach (Block block in blocks) { DrawConnections(flowchart, block, true); } GUIStyle windowStyle = new GUIStyle(); windowStyle.stretchHeight = true; BeginWindows(); windowBlockMap.Clear(); for (int i = 0; i < blocks.Length; ++i) { Block block = blocks[i]; float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.blockName)).x + 10; float nodeWidthB = 0f; if (block.eventHandler != null) { nodeWidthB = nodeStyle.CalcSize(new GUIContent(block.eventHandler.GetSummary())).x + 10; } block.nodeRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120); block.nodeRect.height = 40; if (Event.current.button == 0) { if (Event.current.type == EventType.MouseDrag && dragWindowId == i) { block.nodeRect.x += Event.current.delta.x; block.nodeRect.y += Event.current.delta.y; forceRepaintCount = 6; } else if (Event.current.type == EventType.MouseUp && dragWindowId == i) { Vector2 newPos = new Vector2(block.nodeRect.x, block.nodeRect.y); block.nodeRect.x = startDragPosition.x; block.nodeRect.y = startDragPosition.y; Undo.RecordObject(block, "Node Position"); block.nodeRect.x = newPos.x; block.nodeRect.y = newPos.y; dragWindowId = -1; forceRepaintCount = 6; } } Rect windowRect = new Rect(block.nodeRect); windowRect.x += flowchart.scrollPos.x; windowRect.y += flowchart.scrollPos.y; GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle); GUI.backgroundColor = Color.white; windowBlockMap.Add(block); } EndWindows(); // Draw play icons beside all executing blocks if (Application.isPlaying) { foreach (Block b in blocks) { if (b.IsExecuting()) { b.executingIconTimer = Time.realtimeSinceStartup + Block.executingIconFadeTime; b.activeCommand.executingIconTimer = Time.realtimeSinceStartup + Block.executingIconFadeTime; forceRepaintCount = 6; } if (b.executingIconTimer > Time.realtimeSinceStartup) { Rect rect = new Rect(b.nodeRect); rect.x += flowchart.scrollPos.x - 37; rect.y += flowchart.scrollPos.y + 3; rect.width = 34; rect.height = 34; if (!b.IsExecuting()) { float alpha = (b.executingIconTimer - Time.realtimeSinceStartup) / Block.executingIconFadeTime; alpha = Mathf.Clamp01(alpha); GUI.color = new Color(1f, 1f, 1f, alpha); } if (GUI.Button(rect, FungusEditorResources.texPlayBig as Texture, new GUIStyle())) { SelectBlock(flowchart, b); } GUI.color = Color.white; } } } PanAndZoom(flowchart); GLDraw.EndGroup(); EditorZoomArea.End(); }
protected virtual void DrawScriptView(FungusScript fungusScript) { Sequence[] sequences = fungusScript.GetComponentsInChildren <Sequence>(true); foreach (Sequence s in sequences) { fungusScript.scrollViewRect.xMin = Mathf.Min(fungusScript.scrollViewRect.xMin, s.nodeRect.xMin - 400); fungusScript.scrollViewRect.xMax = Mathf.Max(fungusScript.scrollViewRect.xMax, s.nodeRect.xMax + 400); fungusScript.scrollViewRect.yMin = Mathf.Min(fungusScript.scrollViewRect.yMin, s.nodeRect.yMin - 400); fungusScript.scrollViewRect.yMax = Mathf.Max(fungusScript.scrollViewRect.yMax, s.nodeRect.yMax + 400); } // Calc rect for script view Rect scriptViewRect = new Rect(0, 0, this.position.width / fungusScript.zoom, this.position.height / fungusScript.zoom); EditorZoomArea.Begin(fungusScript.zoom, scriptViewRect); DrawGrid(fungusScript); GLDraw.BeginGroup(scriptViewRect); if (Event.current.button == 0 && Event.current.type == EventType.MouseDown && !mouseOverVariables) { fungusScript.selectedSequence = null; if (!EditorGUI.actionKey) { fungusScript.ClearSelectedCommands(); } Selection.activeGameObject = fungusScript.gameObject; } // Draw connections foreach (Sequence s in sequences) { DrawConnections(fungusScript, s, false); } foreach (Sequence s in sequences) { DrawConnections(fungusScript, s, true); } GUIStyle windowStyle = new GUIStyle(); windowStyle.stretchHeight = true; BeginWindows(); windowSequenceMap.Clear(); for (int i = 0; i < sequences.Length; ++i) { Sequence sequence = sequences[i]; float nodeWidthA = nodeStyle.CalcSize(new GUIContent(sequence.sequenceName)).x + 10; float nodeWidthB = 0f; if (sequence.eventHandler != null) { nodeWidthB = nodeStyle.CalcSize(new GUIContent(sequence.eventHandler.GetSummary())).x + 10; } sequence.nodeRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120); sequence.nodeRect.height = 40; if (Event.current.button == 0) { if (Event.current.type == EventType.MouseDrag && dragWindowId == i) { sequence.nodeRect.x += Event.current.delta.x; sequence.nodeRect.y += Event.current.delta.y; forceRepaintCount = 6; } else if (Event.current.type == EventType.MouseUp && dragWindowId == i) { Vector2 newPos = new Vector2(sequence.nodeRect.x, sequence.nodeRect.y); sequence.nodeRect.x = startDragPosition.x; sequence.nodeRect.y = startDragPosition.y; Undo.RecordObject(sequence, "Node Position"); sequence.nodeRect.x = newPos.x; sequence.nodeRect.y = newPos.y; dragWindowId = -1; forceRepaintCount = 6; } } Rect windowRect = new Rect(sequence.nodeRect); windowRect.x += fungusScript.scrollPos.x; windowRect.y += fungusScript.scrollPos.y; GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle); GUI.backgroundColor = Color.white; windowSequenceMap.Add(sequence); } EndWindows(); // Draw play icons beside all executing sequences if (Application.isPlaying) { foreach (Sequence s in sequences) { if (s.IsExecuting()) { s.executingIconTimer = playIconFadeTime; forceRepaintCount = 6; } if (s.executingIconTimer > 0f) { s.executingIconTimer = Mathf.Max(s.executingIconTimer - Time.deltaTime, 0f); Rect rect = new Rect(s.nodeRect); rect.x += fungusScript.scrollPos.x - 37; rect.y += fungusScript.scrollPos.y + 3; rect.width = 34; rect.height = 34; if (!s.IsExecuting() && s.executingIconTimer < playIconFadeTime) { float alpha = s.executingIconTimer / playIconFadeTime; GUI.color = new Color(1f, 1f, 1f, alpha); } if (GUI.Button(rect, FungusEditorResources.texPlayBig as Texture, new GUIStyle())) { SelectSequence(fungusScript, s); } GUI.color = Color.white; } } } // Right click to drag view if (Event.current.button == 1 && Event.current.type == EventType.MouseDrag) { fungusScript.scrollPos += Event.current.delta; forceRepaintCount = 6; } else if (Event.current.type == EventType.ScrollWheel) { fungusScript.zoom -= Event.current.delta.y * 0.01f; fungusScript.zoom = Mathf.Clamp(fungusScript.zoom, minZoomValue, maxZoomValue); forceRepaintCount = 6; } GLDraw.EndGroup(); EditorZoomArea.End(); }
void DrawScriptView(FungusScript fungusScript) { EditorUtility.SetDirty(fungusScript); Sequence[] sequences = fungusScript.GetComponentsInChildren <Sequence>(); Rect scrollViewRect = new Rect(); foreach (Sequence s in sequences) { scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); } // Empty buffer area around edges of scroll rect float bufferScale = 0.25f; scrollViewRect.xMin -= position.width * bufferScale; scrollViewRect.yMin -= position.height * bufferScale; scrollViewRect.xMax += position.width * bufferScale; scrollViewRect.yMax += position.height * bufferScale; // Calc rect for left hand script view Rect scriptViewRect = new Rect(0, 0, this.position.width - fungusScript.commandViewWidth, this.position.height); // Clip GL drawing so not to overlap scrollbars Rect clipRect = new Rect(fungusScript.scriptScrollPos.x + scrollViewRect.x, fungusScript.scriptScrollPos.y + scrollViewRect.y, scriptViewRect.width - 15, scriptViewRect.height - 15); GUILayoutUtility.GetRect(scriptViewRect.width, scriptViewRect.height); fungusScript.scriptScrollPos = GLDraw.BeginScrollView(scriptViewRect, fungusScript.scriptScrollPos, scrollViewRect, clipRect); if (Event.current.type == EventType.ContextClick && clipRect.Contains(Event.current.mousePosition)) { GenericMenu menu = new GenericMenu(); Vector2 mousePos = Event.current.mousePosition; mousePos += fungusScript.scriptScrollPos; menu.AddItem(new GUIContent("Create Sequence"), false, CreateSequenceCallback, mousePos); menu.ShowAsContext(); Event.current.Use(); } BeginWindows(); GUIStyle windowStyle = new GUIStyle(EditorStyles.toolbarButton); windowStyle.stretchHeight = true; windowStyle.fixedHeight = 40; windowSequenceMap.Clear(); for (int i = 0; i < sequences.Length; ++i) { Sequence sequence = sequences[i]; float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x; float windowWidth = Mathf.Max(titleWidth + 10, 100); if (fungusScript.selectedSequence == sequence || fungusScript.executingSequence == sequence) { GUI.backgroundColor = Color.green; } sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, "", windowStyle, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); GUI.backgroundColor = Color.white; windowSequenceMap.Add(sequence); } // Draw connections foreach (Sequence s in windowSequenceMap) { DrawConnections(fungusScript, s, false); } foreach (Sequence s in windowSequenceMap) { DrawConnections(fungusScript, s, true); } EndWindows(); GLDraw.EndScrollView(); }