GetObjectName() публичный Метод

Returns the name of the game object.
public GetObjectName ( ) : string
Результат string
Пример #1
0
        /// <summary>
        /// Sets the active speaking character.
        /// </summary>
        /// <param name="character">The active speaking character.</param>
        public virtual void SetCharacter(Character character)
        {
            if (character == null)
            {
                if (characterImage != null)
                {
                    characterImage.gameObject.SetActive(false);
                }

                /*if (nameText != null)
                 * {
                 *  nameText.text = "";
                 * }*/
                speakingCharacter = null;
            }
            else
            {
                var prevSpeakingCharacter = speakingCharacter;
                speakingCharacter = character;

                // Dim portraits of non-speaking characters
                var activeStages = Stage.ActiveStages;
                for (int i = 0; i < activeStages.Count; i++)
                {
                    var stage = activeStages[i];
                    if (stage.DimPortraits)
                    {
                        var charactersOnStage = stage.CharactersOnStage;
                        for (int j = 0; j < charactersOnStage.Count; j++)
                        {
                            var c = charactersOnStage[j];
                            if (prevSpeakingCharacter != speakingCharacter)
                            {
                                if (c != null && !c.Equals(speakingCharacter))
                                {
                                    stage.SetDimmed(c, true);
                                }
                                else
                                {
                                    stage.SetDimmed(c, false);
                                }
                            }
                        }
                    }
                }

                string characterName = character.NameText;

                if (characterName == "")
                {
                    // Use game object name as default
                    characterName = character.GetObjectName();
                }

                SetCharacterName(characterName, character.NameColor);
            }
        }
Пример #2
0
        /// <summary>
        /// Sets the active speaking character.
        /// </summary>
        /// <param name="character">The active speaking character.</param>

        // 设置对话的角色显示
        //  * 设置名称
        //  * 设置Stage上,对话的角色的,显示隐藏
        public virtual void SetCharacter(Character character)
        {
            // 隐藏显示的角色
            if (character == null)
            {
                // 清空角色显示
                if (characterImage != null)
                {
                    characterImage.gameObject.SetActive(false);
                }

                // 清空名称
                if (NameText != null)
                {
                    NameText = "";
                }

                speakingCharacter = null;
            }
            else
            {
                // 设置新的对话角色
                var prevSpeakingCharacter = speakingCharacter;
                speakingCharacter = character;

                // Dim portraits of non-speaking characters

                // 遍历,
                // 所有的Stage
                var activeStages = Stage.ActiveStages;
                for (int i = 0; i < activeStages.Count; i++)
                {
                    var stage = activeStages[i];
                    if (stage.DimPortraits)
                    {
                        // 遍历
                        // Stage上的所有角色
                        var charactersOnStage = stage.CharactersOnStage;
                        for (int j = 0; j < charactersOnStage.Count; j++)
                        {
                            var c = charactersOnStage[j];

                            // 是否有切换
                            // 说话的角色
                            if (prevSpeakingCharacter != speakingCharacter)
                            {
                                // 遍历到的角色
                                // 不是当前说句的角色
                                if (c != null && !c.Equals(speakingCharacter))
                                {
                                    stage.SetDimmed(c, true);
                                }
                                else
                                {
                                    // 是当前说话的角色
                                    stage.SetDimmed(c, false);
                                }
                            }
                        }
                    }
                }

                // 设置
                // 当前说话的,角色名称
                string characterName = character.NameText;

                if (characterName == "")
                {
                    // Use game object name as default
                    characterName = character.GetObjectName();
                }

                SetCharacterName(characterName, character.NameColor);
            }
        }
Пример #3
0
        /// <summary>
        /// Sets the active speaking character.
        /// </summary>
        /// <param name="character">The active speaking character.</param>
        public virtual void SetCharacter(Character character)
        {
            if (character == null)
            {
                if (characterImage != null)
                {
                    characterImage.gameObject.SetActive(false);
                }
                if (nameText != null)
                {
                    nameText.text = "";
                }
                speakingCharacter = null;
            }
            else
            {
                var prevSpeakingCharacter = speakingCharacter;
                speakingCharacter = character;

                // Dim portraits of non-speaking characters
                var activeStages = Stage.ActiveStages;
                for (int i = 0; i < activeStages.Count; i++)
                {
                    var stage = activeStages[i];
                    if (stage.DimPortraits)
                    {
                        var charactersOnStage = stage.CharactersOnStage;
                        for (int j = 0; j < charactersOnStage.Count; j++)
                        {
                            var c = charactersOnStage[j];
                            if (prevSpeakingCharacter != speakingCharacter)
                            {
                                if (c != null && !c.Equals(speakingCharacter))
                                {
                                    stage.SetDimmed(c, true);
                                }
                                else
                                {
                                    stage.SetDimmed(c, false);
                                }
                            }
                        }
                    }
                }

                string characterName = character.NameText;

                if (characterName == "")
                {
                    // Use game object name as default
                    characterName = character.GetObjectName();
                }
                    
                SetCharacterName(characterName, character.NameColor);
            }
        }