IEnumerator StateGameOver() { Debug.Log("Final Score: " + player.GetScore(9)); GameCenter.Score(leaderboardID, player.GetScore(9)); yield return(new WaitForSeconds(gameOverTime)); state = "StateNewGame"; yield break; }
IEnumerator StateStrike() { GameCenter.Achievement(strikeAchievementID, 100); state = "StateNextBall"; yield break; }