public JoinNetworkGameScreen(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont, Texture2D background) : base(game, spriteBatch) { this.background = background; formBackground = game.Content.Load<Texture2D>("alienmetal"); Vector2 formSize = new Vector2(350, 350); Vector2 center = new Vector2((this.windowSize.Width - formSize.X) / 2, (this.windowSize.Height - formSize.Y) / 2); connectionMethodForm = new Form("Connect", "Connection Metod", new Rectangle((int)center.X, (int)center.Y,(int) formSize.X, (int)formSize.Y), formBackground, spriteFont, Color.White); buttonTexture = game.Content.Load<Texture2D>("buttonTexture"); textboxTexture = game.Content.Load<Texture2D>("textboxTexture"); //figure out the width and heigh of the text on the buttons Vector2 lanButtonSize, connectButtonSize; lanButtonSize = spriteFont.MeasureString("Scan Lan"); connectButtonSize = spriteFont.MeasureString("Connect"); lanButton = new Button("ScanLan", "Scan LAN", new Rectangle(32,30,(int)lanButtonSize.X + 10, (int)lanButtonSize.Y + 10), buttonTexture, spriteFont, Color.White); sendButton = new Button("Connect", "Connect", new Rectangle(32,151,(int)connectButtonSize.X + 10, (int)connectButtonSize.Y + 10), buttonTexture, spriteFont, Color.White); backButton = new Button("BackButton", @"Back", new Rectangle(32, 192, 95, 23), buttonTexture, spriteFont, Color.White); textBoxIP = new TextBox("Address", "",100,new Rectangle(32,110,232,20), textboxTexture, spriteFont, Color.Black); textBoxPort = new TextBox("Port", "", 8, new Rectangle(288,110,60,20), textboxTexture, spriteFont, Color.Black); connectionMethodForm.AddControl(lanButton); connectionMethodForm.AddControl(sendButton); connectionMethodForm.AddControl(backButton); connectionMethodForm.AddControl(textBoxIP); connectionMethodForm.AddControl(textBoxPort); lanButton.onClick += new EHandler(ButtonClick); sendButton.onClick += new EHandler(ButtonClick); backButton.onClick += new EHandler(ButtonClick); imageRectangle = new Rectangle(0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
public NetworkGameSelectScreen(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont, Texture2D backgorund) : base(game, spriteBatch) { Vector2 formSize = new Vector2(150, 200); Vector2 center = new Vector2((this.windowSize.Width - formSize.X) / 2, (this.windowSize.Height - formSize.Y) / 2); formBackground = game.Content.Load<Texture2D>("alienmetal"); buttonTexture = game.Content.Load<Texture2D>("buttonTexture"); networkGameTypeSelectForm = new Form("GameTypeMenu", "Network Game", new Rectangle((int)center.X, (int)center.Y, (int)formSize.X, (int)formSize.Y), formBackground, spriteFont, Color.White); backButton = new Button("BackButton", @"Back", new Rectangle(27, 132, 95, 23), buttonTexture, spriteFont, Color.White); joinGameButton = new Button("JoinGame", @"Join Game", new Rectangle(27, 90, 95, 23), buttonTexture, spriteFont, Color.White); hostGameButton = new Button("HostGame", @"Host Game", new Rectangle(27, 42, 95, 23), buttonTexture, spriteFont, Color.White); networkGameTypeSelectForm.AddControl(hostGameButton); networkGameTypeSelectForm.AddControl(joinGameButton); networkGameTypeSelectForm.AddControl(backButton); hostGameButton.onClick += new EHandler(ButtonClick); joinGameButton.onClick += new EHandler(ButtonClick); backButton.onClick += new EHandler(ButtonClick); }
public HostNetworkGameScreen(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont, Texture2D background) : base(game, spriteBatch) { this.background = background; formBackground = game.Content.Load<Texture2D>("alienmetal"); buttonTexture = game.Content.Load<Texture2D>("buttonTexture"); textboxTexture = game.Content.Load<Texture2D>("textboxTexture"); //center the form ont he screen Rectangle center = this.CenterGUIForm(242, 224); hostGameForm = new Form("Host", "Host a Game", new Rectangle(center.X, center.Y, center.Width, center.Height), formBackground, spriteFont, Color.White); //figure out the width and heigh of the text on the buttons Vector2 startButtonSize, backButtonSize; startButtonSize = spriteFont.MeasureString("Start Game"); backButtonSize = spriteFont.MeasureString("Back"); startButton = new Button("Start", "Start Game", new Rectangle(6, 186, (int)startButtonSize.X + 10, (int)startButtonSize.Y + 10), buttonTexture, spriteFont, Color.White); backButton = new Button("BackButton", @"Back", new Rectangle(132, 186, (int)startButtonSize.X + 10, (int)startButtonSize.Y + 10), buttonTexture, spriteFont, Color.White); textBoxMaxConnections = new TextBox("MaxConnections", "10", 100, new Rectangle(11, 42, 60, 20), textboxTexture, spriteFont, Color.Black); maxConnectionsLabel = new Label("maxConnectionsLabel", @"Max Connections", new Vector2(8, 26), spriteFont, Color.White, 0, 0); textBoxPort = new TextBox("Port", "14242", 8, new Rectangle(11, 116, 60, 20), textboxTexture, spriteFont, Color.Black); portLabel = new Label("portLabel", @"Port", new Vector2(8, 91), spriteFont, Color.White, 0, 0); hostGameForm.AddControl(startButton); hostGameForm.AddControl(backButton); hostGameForm.AddControl(textBoxMaxConnections); hostGameForm.AddControl(maxConnectionsLabel); hostGameForm.AddControl(textBoxPort); hostGameForm.AddControl(portLabel); startButton.onClick += new EHandler(ButtonClick); backButton.onClick += new EHandler(ButtonClick); imageRectangle = new Rectangle(0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
public StartScreen(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont) : base(game, spriteBatch) { //screenSize = game.GraphicsDevice.Viewport.Bounds; //TAKE THE WIDTH AND HEIGHT MINUS THE MAIN FORM WIDTH AND HEIGHT DIVEDED BY 2 TO GET CENTER ON X AND Y Vector2 formSize = new Vector2(150, 200); Vector2 center = new Vector2((this.windowSize.Width - formSize.X) / 2, (this.windowSize.Height - formSize.Y) / 2); formBackground = game.Content.Load<Texture2D>("alienmetal"); buttonTexture = game.Content.Load<Texture2D>("buttonTexture"); mainMenuForm = new Form("MainMenu", "Main Menu", new Rectangle((int)center.X, (int)center.Y, (int)formSize.X, (int)formSize.Y), formBackground, spriteFont, Color.White); quitGameButton = new Button("QuitGame", @"Quit Game", new Rectangle(27, 132, 95, 23), buttonTexture, spriteFont, Color.White); networkGameButton = new Button("NetworkGame", @"Network Game",new Rectangle(27, 90, 95, 23), buttonTexture, spriteFont, Color.White); startGameButton = new Button("StartGame", @"Start Game", new Rectangle(27, 42, 95, 23), buttonTexture, spriteFont, Color.White); mainMenuForm.AddControl(startGameButton); mainMenuForm.AddControl(networkGameButton); mainMenuForm.AddControl(quitGameButton); startGameButton.onClick += new EHandler(ButtonClick); networkGameButton.onClick += new EHandler(ButtonClick); quitGameButton.onClick += new EHandler(ButtonClick); }
protected override void LoadContent() { base.LoadContent(); Texture2D txtButton = game.Content.Load<Texture2D>(@"GUI\texButton"); Texture2D txtTextBox = game.Content.Load<Texture2D>(@"GUI\texTextBox"); Texture2D txtForm = game.Content.Load<Texture2D>(@"GUI\texForm"); lvlLoadForm = new Form("LoadForm", "levels: 0 - 20 ", new Rectangle((Game.Window.ClientBounds.Width / 2 - 75), (Game.Window.ClientBounds.Height / 2 - 45), 150, 90), txtForm, spriteFont, Color.Black); txtLevelSelect = new TextBox("level", " ", 2, "0123456789-.", new Rectangle(10, 10, 50, 30), txtTextBox, spriteFont, Color.Black); exitButton = new Button("Exit", "Exit", new Rectangle(75,60,60,20), txtButton, spriteFont, Color.Black); loadButton = new Button("Load", "Load", new Rectangle(10, 60, 60, 20), txtButton, spriteFont, Color.Black); lvlLoadForm.AddControl(txtLevelSelect); lvlLoadForm.AddControl(exitButton); lvlLoadForm.AddControl(loadButton); loadButton.onClick += new EHandler(LoadButtonClicked); }
public void NewForm() { Frm = new Form("MyForm", "", new Rectangle((int)Position.X, (int)Position.Y, (int)Width, (int)Height), PanelTexture, Font, Color.Black); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here ButtonTexture = Game.Content.Load<Texture2D>("texButton"); TextBoxTexture = Game.Content.Load<Texture2D>("texTextBox"); PanelTexture = Game.Content.Load<Texture2D>("texForm"); Font = Game.Content.Load<SpriteFont>("Arial"); Frm = new Form("MyForm", "", new Rectangle(Position.X, Position.Y, Width, Height), PanelTexture, Font, Color.Black); }