CollideAgainst() публичный Метод

public CollideAgainst ( Circle circle ) : bool
circle Circle
Результат bool
Пример #1
0
        private static bool FruitPolygonCollision(Fruit fruit, Polygon polygon, CCPoint polygonVelocity)
        {
            // Test whether the fruit collides
            bool didCollide = polygon.CollideAgainst(fruit.Collision);

            if (didCollide)
            {
                var circle = fruit.Collision;

                // Get the separation vector to reposition the fruit so it doesn't overlap the polygon
                var separation = CollisionResponse.GetSeparationVector(circle, polygon);
                fruit.Position += separation;

                // Adjust the fruit's Velocity to make it bounce:
                var normal = separation;
                normal.Normalize();
                fruit.Velocity = CollisionResponse.ApplyBounce(
                    fruit.Velocity, 
                    polygonVelocity, 
                    normal, 
                    GameCoefficients.FruitCollisionElasticity);

            }
            return didCollide;
        }