}/* end_of_sound */ /* * z_sound_effect, load / play / stop / discard a sound effect. * * zargs[0] = number of bleep (1 or 2) or sample * zargs[1] = operation to perform (samples only) * zargs[2] = repeats and volume (play sample only) * zargs[3] = end-of-sound routine (play sample only, optional) * * Note: Volumes range from 1 to 8, volume 255 is the default volume. * Repeats are stored in the high byte, 255 is infinite loop. * */ internal static void ZSoundEffect() { zword number = Process.zargs[0]; zword effect = Process.zargs[1]; zword volume = Process.zargs[2]; if (Process.zargc < 1) { number = 0; } if (Process.zargc < 2) { effect = EFFECT_PLAY; } if (Process.zargc < 3) { volume = 8; } if (number is >= 3 or 0) { locked = true; if (Main.StoryId == Story.LURKING_HORROR && (number is 9 or 16)) { if (effect == EFFECT_PLAY) { next_sample = number; next_volume = volume; locked = false; if (!playing) { StartNextSample(); } } else { locked = false; } return; } playing = false; switch (effect) { case EFFECT_PREPARE: OS.PrepareSample(number); break; case EFFECT_PLAY: StartSample(number, FastMem.Lo(volume), FastMem.Hi(volume), (zword)((Process.zargc == 4) ? Process.zargs[3] : 0)); break; case EFFECT_STOP: OS.StopSample(number); break; case EFFECT_FINISH_WITH: OS.FinishWithSample(number); break; } locked = false; }