Пример #1
0
        public IEnumerable States()
        {
            List <Sprite> targets       = (This.Game.CurrentLevel as FrostbyteLevel).allies;
            Vector2       guardPosition = master.GroundPos;

            while (true)
            {
                Sprite closestTarget = master.GetClosestTarget(targets, 550.0f);


                if (closestTarget != null && Vector2.DistanceSquared(closestTarget.GroundPos, master.GroundPos) > 100 * 100)
                {
                    master.charge(closestTarget.GroundPos, 1.3f);
                }
                else if (closestTarget == null && Vector2.DistanceSquared(guardPosition, master.GroundPos) > 20 * 20)
                {
                    master.charge(guardPosition, 3.0f);
                }
                else if (closestTarget == null && Vector2.DistanceSquared(guardPosition, master.GroundPos) <= 20 * 20)
                {
                    Sprite closestTarget2 = master.GetClosestTarget(targets, 800.0f);
                    master.State = SpriteState.Idle;
                    if (closestTarget2 != null)
                    {
                        master.Direction = closestTarget2.GroundPos - master.GroundPos;
                    }
                }

                yield return(null);
            }
        }
Пример #2
0
        public IEnumerable States()
        {
            List <Sprite> targets = (This.Game.CurrentLevel as FrostbyteLevel).allies;

            float[] distances = new float[3] {
                1000f, 150f, 100f
            };
            while (true)
            {
                while (!master.stealthCharge(targets, TimeSpan.MaxValue, distances[1], distances[0], 1f))
                {
                    yield return(null);
                }
                while (!master.stealthCamp(targets, distances[2], distances[1]))
                {
                    yield return(null);
                }
                while (!master.charge(targets, distances[2], 2))
                {
                    yield return(null);
                }

                yield return(null);
            }
        }
Пример #3
0
        public IEnumerable States()
        {
            List <Sprite> targets = (This.Game.CurrentLevel as FrostbyteLevel).allies;

            while (true)
            {
                master.charge(targets, 500, 3.3f);
                yield return(null);
            }
        }
Пример #4
0
        /// <summary>
        /// Update enemy position directly toward target with variation of speed (sinusoidal) for given duration - complete
        /// </summary>
        internal static bool pulseCharge(this Enemy ths, List <Sprite> targets, float aggroDistance, float speedMultiplier)
        {
            speedMultiplier = 2 * (float)Math.Sin((2 * This.gameTime.TotalGameTime.Milliseconds / 1000.0) * (2 * Math.PI)) + 3.5f;

            return(ths.charge(targets, aggroDistance, speedMultiplier));
        }