private new void TriggerEffect(object ths, TriggerEventArgs args) { Obstacles.Obstacle rock = new Obstacles.Rock("rock"); rock.SpawnOn(this); rock.SpawnPoint += new Vector2(0, Tile.TileSize * Math.Sign(-Direction.Y) + 32); rock.Respawn(); this.Enabled = false; }
private new void TriggerEffect(object ths, TriggerEventArgs args) { Obstacle rockM = new Obstacles.Rock("rockM"); Obstacle rockL = new Obstacles.PartialRock("rockL"); Obstacle rockR = new Obstacles.PartialRock("rockR"); rockL.Orientation = Orientations.Left; rockL.Orientation = Orientations.Right; rockM.CenterOn(this); rockL.CenterOn(this); rockR.CenterOn(this); rockM.Pos.Y += Tile.TileSize * Math.Sign(-Direction.Y); rockL.Pos.Y += Tile.TileSize * Math.Sign(-Direction.Y); rockR.Pos.Y += Tile.TileSize * Math.Sign(-Direction.Y); Vector3 normalDir = Vector3.Cross(new Vector3(this.Direction, 0), new Vector3(0, 0, -1)); rockL.Pos.X -= Tile.TileSize * Math.Sign(-normalDir.X); rockR.Pos.X += Tile.TileSize * Math.Sign(-normalDir.X); this.Enabled = false; }