Пример #1
0
 public bool HasModifier(string modifierName, out ReputationModifier repMod)
 {
     repMod = null;
     for (int i = 0; i < Modifiers.Count; i++)
     {
         if (Modifiers[i].Name == modifierName)
         {
             repMod = Modifiers[i];
             break;
         }
     }
     return(repMod != null);
 }
Пример #2
0
 public void AddModifier(ReputationModifier repMod)
 {
     RefreshRepModifiers();
     //remove all existing modifiers that match this one
     //Debug.Log ("Adding rep modifier " + repMod.Name);
     for (int i = Modifiers.LastIndex(); i >= 0; i--)
     {
         if (Modifiers[i].Name == repMod.Name || Modifiers[i] == repMod)
         {
             Modifiers.RemoveAt(i);
         }
     }
     //insert the new mod at the head of the list
     Modifiers.Insert(0, repMod);
     //this will reset its effects
     repMod.TimeAdded = WorldClock.AdjustedRealTime;
 }