public void CreateSharedLooker() { GameObject sharedLookerObject = gameObject.FindOrCreateChild("SharedLooker").gameObject; SharedLooker = sharedLookerObject.GetOrAdd <LookerBubble>(); SharedLooker.FinishUsing(); }
public void LookForStuff(LookerBubble sharedLookerCollider) { sharedLookerCollider.StartUsing(this, worlditem.Colliders, 0.25f); }