static SoundChannel ConfigureClip( SoundClip clip, int maxLoops, float volume, float pitch, float lowPass) { if (clip != null) { var channel = clip.Play(true); AssignChannel(channel); channel.MaxLoops = maxLoops; channel.Volume = volume; channel.Volume *= _volume; channel.Pitch = pitch; channel.LowPass = lowPass; channel.Resume(); return(channel); } return(null); }