public Frog(float x, float y) : base(Sprites.frog, x, y, 8, 8) { squishCooldown = maxSquishCooldown; tounge = new Tounge(this, 0, 0, new Vector2(0, 0)); }
public BadFrog(float x, float y) : base(Sprites.badFrog, x, y, 8, 8) { squishCooldown = maxSquishCooldown; tounge = new Tounge(this, 0, 0, new Vector2(0, 0)); teamCount++; }