Пример #1
0
 private void FixedUpdate()
 {
     //Pause check
     if (SceneManager.GetActiveScene().name.Contains("Level"))
     {
         if (photonView.IsMine)
         {
             if (!cameraset)
             {
                 //Find camera
                 playerCamera = Camera.main.GetComponent <PlayerCamera>();
                 //If photonview is your
                 //Set player target
                 playerCamera.player = transform;
                 cameraset           = true;
                 //Debug.Log("cameraset = true");
             }
             if (!LevelsManager.Instance.isPause)
             {
                 Move();
                 Animation(CheckInput("").x, CheckInput("").y);
             }
         }
         else //if is another player
         {
             SmoothMove();
         }
     }
 }
Пример #2
0
        //Reset position after entering lobby
        IEnumerator WaitforPositionReset()
        {
            SetPlayersPositions(1);
            SyncPlayerUI();
            if (PlayerNetwork.Instance.myCharacter == 0)
            {
                playerCamera        = Camera.main.GetComponent <PlayerCamera>();
                playerCamera.player = components.players[0].transform;
            }
            else
            {
                playerCamera        = Camera.main.GetComponent <PlayerCamera>();
                playerCamera.player = components.players[1].transform;
            }
            if (PlayerNetwork.Instance.myCharacter == 0)
            {
                components.BlindView.TurnBlack("Untagged");
                components.BlindView.TurnBlack("Background");
                components.BlindView.TurnBlack("Floor");
                components.BlindView.TurnBlack("Player");
                components.BlindView.TurnOpposite("Item");
                components.BlindView.TurnOpposite("SoundSource");
                components.BlindView.TurnOpposite("SoundSourceComp");
            }
            else if (PlayerNetwork.Instance.myCharacter == 1)
            {
                AudioListener.volume = 0;
            }
            yield return(new WaitForSeconds(0.5f));

            PlayerNetwork.Instance.photonView.RPC("RPC_FinishLevelPositionSet", RpcTarget.MasterClient);
            foreach (GameObject x in components.SoundsSetup)
            {
                x.GetComponent <AudioSource>().Play();
            }
            components.LevelAManager.isGame = true;
        }