public static void Draw(GameTime gameTime, SpriteBatch spriteBatch) { if (currentFilename == "Underground.csv") { Game1.graphics.GraphicsDevice.Clear(Color.Black); } else { Game1.graphics.GraphicsDevice.Clear(Color.CornflowerBlue); } Vector2 cameraPosition = camera.GetPosition(); if (GameOver.GameIsOver()) { GameOver.Blackout(); GameOver.Draw(spriteBatch); } else if (RemainingLives.ShowScreen()) { RemainingLives.Blackout(); RemainingLives.Draw(spriteBatch); } else { foreach (IBackgroundObject obj in spriteSet.objects) { obj.Draw(spriteBatch, cameraPosition); } foreach (Goomba goomba in spriteSet.goombas) { goomba.Draw(spriteBatch, cameraPosition); } foreach (Koopa koopa in spriteSet.koopas) { koopa.Draw(spriteBatch, cameraPosition); } foreach (IItem item in spriteSet.items) { item.Draw(spriteBatch, cameraPosition); } foreach (IBlock block in spriteSet.blocks) { block.Draw(spriteBatch, cameraPosition); } foreach (IItem item in spriteSet.items) { if (item is Star) { Star star = (Star)item; if (star.isHidden == false) { star.Draw(spriteBatch, cameraPosition); } } } foreach (Fireball fireball in spriteSet.projectiles) { fireball.Draw(spriteBatch, cameraPosition); } foreach (Mario mario in spriteSet.players) { mario.Draw(spriteBatch, cameraPosition); } foreach (IPipe pipe in spriteSet.pipes) { pipe.Draw(spriteBatch, cameraPosition); } } Display.Draw(spriteBatch, cameraPosition); }