Пример #1
0
        public static void HandleCollision(IPlayer marioPlayer, IEnemy enemy, Game1.Side side)
        {
            Mario mario = (Mario)marioPlayer;

            if (!mario.IsInSpecialAnimationState())
            {
                if (mario.IsStarMario() && !side.Equals(Game1.Side.None))
                {
                    enemy.BeFlipped();
                }
                else if (side.Equals(Game1.Side.Left) || side.Equals(Game1.Side.Right) || side.Equals(Game1.Side.Top))
                {
                    mario.TakeDamage();
                }
                //case mario on enemy
                else if (side.Equals(Game1.Side.Bottom))
                {
                    int bounceVelocity = -4;
                    // case enemy is goomba
                    if (enemy is Goomba)
                    {
                        Goomba localGoomba = (Goomba)enemy;
                        localGoomba.KillEnemy();

                        mario.SetVerticalVelocity(bounceVelocity);
                    }
                    if (enemy is Koopa)
                    {
                        Koopa localKoopa = (Koopa)enemy;

                        localKoopa.KillEnemy();
                        mario.SetVerticalVelocity(bounceVelocity);
                    }

                    if (!WorldManager.spriteSet.players[0].GetTouchedGround())
                    {
                        WorldManager.spriteSet.players[0].IncrementEnemyMultiplier();
                    }
                }
            }
        }
        public static void HandleCollision(Fireball fireball, IEnemy enemy, Game1.Side side)
        {
            EnemyGravityHandler gravity = new EnemyGravityHandler();

            if (side != Game1.Side.None)
            {
                if (enemy is Goomba)
                {
                    Goomba localGoomba = (Goomba)enemy;
                    localGoomba.BeFlipped();
                    gravity.ApplyGravityToEnemy(localGoomba);
                }

                if (enemy is Koopa)
                {
                    Koopa localKoopa = (Koopa)enemy;
                    localKoopa.BeFlipped();
                    gravity.ApplyGravityToEnemy(localKoopa);
                }

                fireball.ChangeState();
            }
        }
Пример #3
0
 public GoombaStompedState(Goomba goomba)
 {
     this.goomba = goomba;
     this.goomba.goombaSprite = new GoombaStompedSprite();
 }
Пример #4
0
 public NightmareState(Goomba myGoomba)
 {
     this.goomba = myGoomba;
     this.goomba.goombaSprite = new NightmareSprite();
 }
Пример #5
0
 public GoombaDeadState(Goomba myGoomba)
 {
     this.goomba = myGoomba;
     this.goomba.goombaSprite = new GoombaDeadSprite();
 }
Пример #6
0
 public GoombaRightMovingState(Goomba myGoomba)
 {
     this.goomba = myGoomba;
     this.goomba.goombaSprite = new GoombaSprite();
 }
Пример #7
0
        public void CheckGoombaCollisions(List <IBlock> blocks, List <IPipe> pipes, List <IEnemy> goombas, List <IEnemy> koopas)
        {
            Game1.Side collisionType = Game1.Side.None;
            GeneralCollisionDetector generalDetector = new GeneralCollisionDetector();
            EnemyGravityHandler      gravityHandler  = new EnemyGravityHandler();

            for (int loop = 0; loop < goombas.Count; loop++)
            {
                Goomba    goomba            = (Goomba)goombas.ElementAt(loop);
                Rectangle currentGoomba     = goomba.GetRectangle();
                bool      goombaIsSupported = false;

                for (int secondLoop = loop + 1; secondLoop < goombas.Count; secondLoop++)
                {
                    Goomba    secondGoomba        = (Goomba)goombas.ElementAt(secondLoop);
                    Rectangle currentSecondGoomba = secondGoomba.GetRectangle();
                    collisionType = generalDetector.DetermineCollision(currentGoomba, currentSecondGoomba);
                    EnemyEnemyCollisionHandler.HandleCollision(goomba, secondGoomba, collisionType);
                }

                foreach (Koopa koopa in koopas)
                {
                    Rectangle currentKoopa = koopa.GetRectangle();
                    collisionType = generalDetector.DetermineCollision(currentGoomba, currentKoopa);
                    EnemyEnemyCollisionHandler.HandleCollision(goomba, koopa, collisionType);
                }

                foreach (IPipe pipe in pipes)
                {
                    Rectangle currentPipe = pipe.GetRectangle();
                    collisionType = generalDetector.DetermineCollision(currentGoomba, currentPipe);
                    EnemyPipeCollisionHandler.HandleCollision(goomba, pipe, collisionType);

                    if (collisionType.Equals(Game1.Side.Bottom) || (currentPipe.Top - currentGoomba.Bottom <= 3 && generalDetector.IsAlongSameYAxis(currentGoomba, currentPipe)))
                    {
                        goombaIsSupported = true;
                    }
                }

                foreach (IBlock block in blocks)
                {
                    Rectangle currentBlock = block.GetRectangle();
                    collisionType = generalDetector.DetermineCollision(currentGoomba, currentBlock);
                    EnemyBlockCollisionHandler.HandleCollision(goomba, block, collisionType);

                    if (collisionType.Equals(Game1.Side.Bottom) || (currentBlock.Top - currentGoomba.Bottom <= 3 && generalDetector.IsAlongSameYAxis(currentGoomba, currentBlock)))
                    {
                        goombaIsSupported = true;
                    }
                }

                if (!goombaIsSupported)
                {
                    gravityHandler.ApplyGravityToEnemy(goomba);
                }
                else
                {
                    goomba.SetGrounded();
                }
            }
        }