Пример #1
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            dataList = DataListLoader.GetDataList(dataListAttribute.identifier);
            //
            Rect headerPosition = position;

            headerPosition.height = 16f;
            SerializedProperty list = property.FindPropertyRelative("list");

            // Draw array header
            if (list == null || list.arraySize == 0)
            {
                Color previousGUIColor = GUI.color;
                Rect  buttonPosition   = EditorGUI.PrefixLabel(headerPosition, label);
                buttonPosition.width = 32;
                GUI.color            = Color.green;
                if (GUI.Button(buttonPosition, duplicateButtonContent, EditorStyles.miniButton))
                {
                    if (list != null)
                    {
                        list.InsertArrayElementAtIndex(0);
                        // Auto expand on first add
                        list.isExpanded = true;
                    }
                }
                GUI.color = previousGUIColor;
            }
            else
            {
                list.isExpanded = EditorGUI.Foldout(headerPosition, list.isExpanded, label.text + "\t (" + list.arraySize + ")", true);
                // Go on to next line
                headerPosition.y += 18f;
                ShowList(headerPosition, list);
            }
        }
Пример #2
0
        // Draw the property inside the given rect
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            // Using BeginProperty / EndProperty on the parent property means that
            // prefab override logic works on the entire property.
            EditorGUI.BeginProperty(position, label, property);

            // Draw label
            Rect firstLineRect = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);

            // - line 1 : selected value
            Rect valueRect  = new Rect(firstLineRect.x, position.y, firstLineRect.width - 32, position.height);
            Rect buttonRect = new Rect(firstLineRect.x + firstLineRect.width - 32, position.y, 32, position.height);

            // NEW : list can be a list of list names
            string[]      identifierList = (attribute as SelectAttribute).identifier.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
            List <string> list           = new List <string>();

            for (int i = 0; i < identifierList.Length; i++)
            {
                list.AddRange(DataListLoader.GetDataList(identifierList[i].Trim()));
            }
            // 2. result list
            if (list.Count > 0)
            {
                int selectedIndex = -1;
                selectedIndex = list.FindIndex(element => element.Equals(property.stringValue, StringComparison.InvariantCulture));
                int previousIndentLevel = EditorGUI.indentLevel;
                EditorGUI.indentLevel = 0;
                EditorGUI.BeginChangeCheck();

                int newSelectedIndex = EditorGUI.Popup(valueRect, selectedIndex, list.ToArray());
                if (EditorGUI.EndChangeCheck())
                {
                    property.stringValue = list[newSelectedIndex];
                }
                Color previousGuiColor = GUI.color;
                GUI.color = Color.red;
                if (GUI.Button(buttonRect, "0"))
                {
                    property.stringValue = null;
                }
                GUI.color = previousGuiColor;

                EditorGUI.indentLevel = previousIndentLevel;
            }
            property.serializedObject.ApplyModifiedProperties();
            // */

            EditorGUI.EndProperty();
        }