Пример #1
0
 private void RealRemoveSchedule(SchedulerHandler handler)
 {
     for (int i = _listSchedulerEntity.Count - 1; i >= 0; i--)
     {
         if (_listSchedulerEntity [i].handler == handler)
         {
             SchedulerEntity entity = _listSchedulerEntity [i];
             _listSchedulerEntity.RemoveAt(i);
             _pool.SaveObject(entity);
             break;
         }
     }
 }
Пример #2
0
        protected void OnTick(float dt)
        {
            _isUpdating = true;
//			CLog.Log ("_listSchedulerEntity.count:"+_listSchedulerEntity.Count);
            for (int i = 0; i < _listSchedulerEntity.Count; i++)
            {
                SchedulerEntity entity = _listSchedulerEntity [i];
                if (entity.state == SchedulerEntityState.Error)
                {
                    continue;
                }
                if (entity.state == SchedulerEntityState.ToDoAction)
                {
                    try
                    {
                        if (!entity.OnTick(dt))
                        {
                            entity.state = SchedulerEntityState.ToRemove;

                            SchedulerEntity RemoveEntity = _pool.GetObject();
                            RemoveEntity.Init(entity.handler);
                            RemoveEntity.state = SchedulerEntityState.ToRemove;
                            _listOperateEntity.Add(RemoveEntity);
                        }
                    }
                    //捕获异常,防止有异常后整个scheduler全部卡死
                    catch (System.Exception ex)
                    {
                        entity.state = SchedulerEntityState.Error;
                        CLog.LogError(ex.Message + "\n" + ex.StackTrace);
                    }
                }
            }
            _isUpdating = false;
            for (int i = 0; i < _listOperateEntity.Count; i++)
            {
                SchedulerEntity entity = _listOperateEntity [i];
                if (entity.state == SchedulerEntityState.ToAdd)
                {
                    AddScheduler(entity.handler, entity.delay, entity.times);
                }
                else if (entity.state == SchedulerEntityState.ToRemove)
                {
                    RemoveScheduler(entity.handler);
                }
                _pool.SaveObject(entity);
            }
            _listOperateEntity.Clear();
        }
Пример #3
0
        public bool AddScheduler(SchedulerHandler handler, float delay, int times = 0)
        {
            if (HasScheduler(handler))
            {
                return(false);
            }
            SchedulerEntity entity = _pool.GetObject();

            entity.Init(handler, delay, times);
            if (_isUpdating)
            {
                entity.state = SchedulerEntityState.ToAdd;
                _listOperateEntity.Add(entity);
            }
            else
            {
                entity.state = SchedulerEntityState.ToDoAction;
                _listSchedulerEntity.Add(entity);
            }
            return(true);
        }
Пример #4
0
 public void RemoveScheduler(SchedulerHandler handler)
 {
     if (_isUpdating)
     {
         SchedulerEntity entity = _pool.GetObject();
         entity.Init(handler);
         entity.state = SchedulerEntityState.ToRemove;
         _listOperateEntity.Add(entity);
         //有可能当前的scheduleEntity.handler里移除了一个即将调用的scheduleEntity(被移掉的不再执行)
         for (int i = 0; i < _listSchedulerEntity.Count; i++)
         {
             if (_listSchedulerEntity [i].handler == handler)
             {
                 _listSchedulerEntity [i].state = SchedulerEntityState.ToRemove;
             }
         }
     }
     else
     {
         RealRemoveSchedule(handler);
     }
 }