public Model(Communication inCommunication) { mComm = inCommunication; gLazerCop = 0; // 0,5, HZ gLazerEpilation = 0; // 0, 5 HZ gCopIntensity = 2; // 2 - 15 gPowerIntensity = 25; //2.5 - 3.8 (0.1) (value from 25 to 38) gFadeIn = 0; //0 - 20 (1) gTimer = 5; // 0.5 - 5.0 (0.5) (value from 5 to 50) gPowerBi = 0; gPowerMono = 1; gTimerMono = 5; // 5 - 15 in Min gTimerBi = 5; // 5 - 15 inMin gMonoState = 0; gBiState = 0; gLazerTwinLight = 0; // on/off gRFState = 0; // 0 off -, 1 - mid , 2- Hi gLampState = 0; // 0 off -, 1 - on gPulseTwinLight = 5; // 5,25,50 gPowerTwinLight = 0; gFastPulse = 20; gFastPulseSCR = 1; // scale 1-6 jump 1 gTimerMonoCurValSec = 0; // this is the real timer counter - time left in sec gTimerBiCurValSec = 0; // this is the real timer counter - time left in sec }
public MainMDI() { InitializeComponent(); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.WindowState = FormWindowState.Maximized; Communication comm = new Communication(); comm.CommandRecived += comm_CommandRecived; mModel = new Model(comm); mModel.ValueUpdatedEvent = new Model.ValueUpdatedDelegate(InvokeUpdateUI); InitForms(); }
public Model(Communication inCommunication) { mComm = inCommunication; ResetAll(); }
protected override void OnLoad(EventArgs e) { //SetFullScreen(); //mSplash = new SplashForm(); //mSplash.Show(); //mSplash.Width = Screen.PrimaryScreen.Bounds.Width; //mSplash.Height = Screen.PrimaryScreen.Bounds.Height + 40; //mSplash.Left = 0; //mSplash.Top = 0; Communication comm = new Communication(); comm.CommandRecived += comm_CommandRecived; comm.Start(); mModel = new Model(comm); mModel.ValueUpdatedEvent = new Model.ValueUpdatedDelegate(InvokeUpdateUI); InitForms(); mSplash.Close(); }
public CommTesterForm() { InitializeComponent(); mComm = new Communication(mRS232); mComm.CommandRecived += mComm_CommandRecived; }