Пример #1
0
 public void Init(Animator animator, string path)
 {
     _animator             = animator;
     _runtimeAnimatorProxy = ResourceMgr.Instance.LoadAssetProxy(AssetType.AnimeCtrl, path);
     _runtimeAnimatorProxy.AddLoadFinishCallBack(() =>
     {
         RuntimeAnimatorController ctrl = _runtimeAnimatorProxy.LoadUnitySharedAsset <RuntimeAnimatorController>();
         if (ctrl)
         {
             _animator.runtimeAnimatorController = ctrl;
             _animatorOverrideController         = ctrl as AnimatorOverrideController;
             _animator.Rebind();
         }
     });
 }
Пример #2
0
        public void Init(AbsEntity entity, string path, bool isAsync = true)
        {
            _entity      = entity;
            _resPath     = path;
            IsLoadFinish = false;
            AsyncAssetProxy proxy = ResourceMgr.Instance.LoadAssetProxy(AssetType.Prefab, _resPath);

            proxy.AddLoadFinishCallBack(() =>
            {
                gameObject      = proxy.LoadUnityObject <GameObject>();
                gameObject.name = entity.UID.ToString();
                IsLoadFinish    = true;
                Trans           = gameObject.transform;
                if (_loadFinishHandler != null)
                {
                    _loadFinishHandler(this);
                }
            });
        }
Пример #3
0
 public void OverrideAnimationClip(string name, string path, bool autoPlay = true)
 {
     _animationClipProxy = ResourceMgr.Instance.LoadAssetProxy(AssetType.AnimeClip, path);
     _animationClipProxy.AddLoadFinishCallBack(() =>
     {
         AnimationClip clip = _animationClipProxy.LoadUnitySharedAsset <AnimationClip>();
         if (_animatorOverrideController && clip)
         {
             _animatorOverrideController[name]   = clip;
             _animator.runtimeAnimatorController = _animatorOverrideController;
             _AnimationInfo.Data[name]           = clip;
             _animator.Rebind();
             if (autoPlay)
             {
                 _animator.Play(name);
             }
         }
     });
 }