Пример #1
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 public LoadCase(Vec3Float gravity,
                 IReadOnlyList <NodeLoad> nodeLoads,
                 IReadOnlyList <UniformLoad> uniformLoads,
                 IReadOnlyList <TrapLoad> trapLoads)
 {
     Gravity      = gravity;
     NodeLoads    = nodeLoads;
     UniformLoads = uniformLoads;
     TrapLoads    = trapLoads;
 }
Пример #2
0
 public ReactionInput(int num, Vec3Float position, Vec3Float r)
 {
     Number   = num;
     Position = position;
     R        = r;
 }
Пример #3
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 public ReactionInput(int nodeIdx, Vec3Float force, Vec3Float moment)
 {
     NodeIdx = nodeIdx;
     Force   = force;
     Moment  = moment;
 }
Пример #4
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 public Node(Vec3Float position, float radius)
 {
     Position = position;
     Radius   = radius;
 }