public LoadCase(Vec3Float gravity, IReadOnlyList <NodeLoad> nodeLoads, IReadOnlyList <UniformLoad> uniformLoads, IReadOnlyList <TrapLoad> trapLoads) { Gravity = gravity; NodeLoads = nodeLoads; UniformLoads = uniformLoads; TrapLoads = trapLoads; }
public ReactionInput(int num, Vec3Float position, Vec3Float r) { Number = num; Position = position; R = r; }
public ReactionInput(int nodeIdx, Vec3Float force, Vec3Float moment) { NodeIdx = nodeIdx; Force = force; Moment = moment; }
public Node(Vec3Float position, float radius) { Position = position; Radius = radius; }