Пример #1
0
        protected override void OnCreateControl()
        {
            if( !DesignMode )
            {
                _deviceService = GraphicsDeviceService.AddRef( Handle, ClientSize.Width, ClientSize.Height );

                ServiceLocator.Add<IGraphicsDeviceService>( _deviceService );
                ServiceLocator.Add( _deviceService.GraphicsDevice );
                ServiceLocator.Add<IEntityService>( new EntityService() );
                ServiceLocator.Add<ICollisionService>( new CollisionService() );

                _camera = new Camera( _deviceService.GraphicsDevice.Viewport );

                if( !ServiceLocator.Has<Camera>() )
                    ServiceLocator.Add( _camera );

                if( ControlInitializing != null )
                {
                    ControlInitializing( this, EventArgs.Empty );
                }

                // Start the animation timer.
                _timer = Stopwatch.StartNew();

                Initialize();

                if( ControlInitialized != null )
                {
                    ControlInitialized( this, EventArgs.Empty );
                }

                Application.Idle += ( o, args ) => Invalidate( true );
            }
        }
Пример #2
0
        /// <summary>
        /// Gets a reference to the singleton instance.
        /// </summary>
        public static GraphicsDeviceService AddRef( IntPtr windowHandle, int width, int height )
        {
            // Increment the "how many controls sharing the device" reference count.
            if( Interlocked.Increment( ref _referenceCount ) == 1 )
            {
                // If this is the first control to start using the
                // device, we must create the singleton instance.
                _singletonInstance = new GraphicsDeviceService( windowHandle, width, height );
            }

            return _singletonInstance;
        }
Пример #3
0
        protected override void Dispose( bool disposing )
        {
            if( _deviceService != null )
            {
                try
                {
                    _deviceService.Release();
                }
                catch { }

                _deviceService = null;
            }

            base.Dispose( disposing );
        }