public void ConnectAction() { if (connectButton.GetCurrentAnimatorStateInfo(0).IsName("ReadyState")) { connectButton.SetTrigger("Connecting"); wantsSpawn = true; } else if (connectButton.GetCurrentAnimatorStateInfo(0).IsName("FailedToSpawn")) { connectButton.SetTrigger("Retry"); wantsSpawn = true; } else if (connectButton.GetCurrentAnimatorStateInfo(0).IsName("FailedToConnect") || connectButton.GetCurrentAnimatorStateInfo(0).IsName("WorkerDisconnected")) { connectButton.SetTrigger("Retry"); ClientWorkerHandler.CreateClient(); } }
private void Start() { Instance = this; CreateClientWorker(); }
private void Awake() { Instance = this; }