private static bool ClearBitAndVerify(CompressedBitmapBuilder builder, SuperSlowUncompressedBitmap witness, int offset) { Console.WriteLine(); Console.WriteLine("Clear({0}):", offset); bool actual = builder.Clear(offset); bool expected = witness.Clear(offset); Assert.That(actual, Is.EqualTo(expected), "Clear({0})", offset); Verify(builder, witness); return(actual); }
public void Test_CompressedBitmapBuilder_Random_Sets_And_Clears() { // randomly alternate between setting and clearing random bits int K = 20; int S = 100; int C = 100; int N = 5 * 1000; var bmp = CompressedBitmap.Empty; var witness = new SuperSlowUncompressedBitmap(); var rnd = new Random(12345678); for (int k = 0; k < K; k++) { Console.WriteLine("### Generation " + k); // convert to builder var builder = bmp.ToBuilder(); Verify(builder, witness); // set S bits for (int i = 0; i < S; i++) { int p = rnd.Next(N); builder.Set(p); witness.Set(p); //SetBitAndVerify(builder, witness, p); } // clear C bits for (int i = 0; i < C; i++) { int p = rnd.Next(N); //ClearBitAndVerify(builder, witness, p); builder.Clear(p); witness.Clear(p); } // pack back to bitmap bmp = builder.ToBitmap(); Console.WriteLine(); Console.WriteLine("> Result of gen #{0}: {1}", k, bmp.Dump()); Console.WriteLine("> " + bmp.ToSlice().ToHexaString()); Console.WriteLine(); } }