Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            //If the player clicks the logo at the end screen, open up browser to hyperlink
            if (Mouse.GetState().LeftButton == ButtonState.Pressed && !clicked && gameOver)
            {
                if (Mouse.GetState().Position.X <= windowWitdh - 20 && Mouse.GetState().Position.X >= windowWitdh - statisticLinkText.Width - 20)
                {
                    if (Mouse.GetState().Position.Y <= Window.ClientBounds.Height - 20 && Mouse.GetState().Position.Y >= Window.ClientBounds.Height - statisticLinkText.Height - 20)
                    {
                        try
                        {
                            Process.Start("https://www.prosa.dk/raadgivning/loenstatistik/");
                        }
                        catch { }
                    }
                }
                clicked = true;
            }
            else if (Mouse.GetState().LeftButton == ButtonState.Released)
            {
                clicked = false;
            }

            //Calls update for the stuff that only need to update during the preparing phase
            if (isPreparing)
            {
                union.Update(gameTime);
                colleague.Update(gameTime);
                noTrick.Update(gameTime);
            }

            //Calls update for the stuff that only need to update during the negotiating phase
            if (!isPreparing && !gameOver)
            {
                Player.Instance.Update(gameTime);
                Negotiator.Instance.Update(gameTime);
            }

            base.Update(gameTime);
        }
Пример #2
0
        /// <summary>
        /// Used to Update the variables in the Player class
        /// </summary>
        /// <param name="gameTime">From the monogame framework, counts the time</param>
        public override void Update(GameTime gameTime)
        {
            for (int i = 0; i < stateArray.Length; i++)
            {
                if (stateArray[i] != null)
                {
                    stateArray[i].Update(gameTime);
                }
            }

            if (!GameWorld.isPreparing && negotiatingTrick != null)
            {
                negotiatingTrick.Update(gameTime);
            }

            base.Update(gameTime);
        }