public static RenderObject FaceLumptoVertex(FaceLump face) { List <Vertex> vertices = new List <Vertex>(); for (int i = 0; i < face.edgesContained.Count; i++) { if (i == 0) { vertices.AddRange(EdgeToVertices(face.edgesContained[i], face.plane.normal)); } else { vertices.Add(EdgeToVertices(face.edgesContained[i], face.plane.normal)[1]); } } return(new RenderObject(vertices.ToArray())); }
private static void ReadFaceLump() { Console.WriteLine("\n\n-----FACES-----"); Console.WriteLine("Lump offset: {0}", FACES.fileOffset); Console.WriteLine("Lump length: {0}", FACES.fileLength); Console.WriteLine("Lump version: {0}\n", FACES.version); FaceLump tempFaceLump = new FaceLump(); byte[] tempByte = new byte[56]; for (int i = 0; i < FACES.fileLength;) { Array.Copy(FACES.data, i, tempByte, 0, 56); //Copy 56 bytes to tempbytearray tempFaceLump.FillLump(tempByte); faceList.Add(tempFaceLump); //Console.WriteLine(tempFaceLump.plane.dist); //Console.WriteLine(tempFaceLump.plane.normal); i += 56; } }