Пример #1
0
 public void GameOver(Gameplay game)
 {
     Statistiques.Score += score;
     lost = true;
     vitesse = new Vector2(0, 0);
     force = new Vector2(0, 0);
     balle.position = balle.positionInitiale;
 }
Пример #2
0
        public void Update(GameTime gameTime, Gameplay game)
        {
            pongStart = Ressources.GetLangue(Langue.Choisie).pongStart;
            pongOver = Ressources.GetLangue(Langue.Choisie).pongOver;

            if (GameState.State == "newGame" && KB.New.IsKeyDown(Keys.Escape))
                GameState.State = "menuPause";

            if (!startgame)
            {
                if (KB.New.IsKeyDown(Keys.Enter))
                startgame = true;
            }
            else
            {
                float dt = (float)gameTime.ElapsedGameTime.TotalSeconds;
                Vector2 acceleration = force;

                if (!lost)
                {
                    #region Input
                    if (KB.New.IsKeyDown(Keys.Right) && player.position.X + player.texture.Width < 1082)
                        player.position.X += 8;

                    if (KB.New.IsKeyDown(Keys.Left) && player.position.X > 260)
                        player.position.X -= 8;
                    #endregion

                    balle.container = new Rectangle((int)balle.position.X, (int)balle.position.Y, balle.texture.Width, balle.texture.Height);

                    #region Collisions

                    if (balle.container.Intersects(player.container))
                    {
                        score++;
                        AudioRessources.wingold.Play(AudioRessources.volume, 0f, 0f);
                        vitesse.Y = random.Next(-1500, -1000);
                        vitesse.X = random.Next(-1100, 1100);
                    }

                    if (balle.position.Y <= 100)
                    {
                        balle.position.Y = 100;
                        vitesse.Y = random.Next(1000, 1500);
                        vitesse.X = random.Next(-1100, 1100);
                    }

                    if (balle.position.X >= 1040 - balle.texture.Width)
                    {
                        balle.position.X = 1040 - balle.texture.Width;
                        vitesse.X *= -1;
                        force.X *= -1;
                    }

                    if (balle.position.X <= 240)
                    {
                        balle.position.X = 240;
                        vitesse.X *= -1;
                        force.X *= -1;
                    }
                    #endregion

                    vitesse += acceleration * dt;
                    balle.position += vitesse * dt;

                    player.Update();
                }

                if (balle.position.Y > 800)
                    GameOver(game);

                if (KB.New.IsKeyDown(Keys.Enter) && lost)
                {
                    NewGame();
                    GameState.State = "inGame";
                }
            }
        }
Пример #3
0
        protected override void Initialize()
        {
            this.IsMouseVisible = true;
            KB.Old = Keyboard.GetState();

            Langue.Choisie = "en";
            Ressources.LoadLangue();

            menu = new Menu();
            menu.Initialize(-37, 0); //initialisation menu

            game = new Gameplay();

            multigame = new MultiGameplay();

            menupauseaide = new MenuPauseAide();

            menuaide = new MenuAide();
            menuaide.Initialize(); //initialisation menu aide

            menuchoose = new MenuChoose(game, Content);
            menuchoose.Initialize(); //initialisation menu options

            menuconnection = new MenuConnection(multigame);
            menuconnection.Initialize();

            multimenuchoose = new MultiMenuChoose(multigame, Components);
            multimenuchoose.Initialize();

            menuname = new MenuName();
            menuname.Initialize(); //initialisation menu options

            menuoptions = new MenuOptions(menu, menuaide, menuchoose);
            menuoptions.Initialize(); //initialisation menu options

            gameover = new GameOver();
            multigameover = new MultiGameOver();
            multigamewin = new MultiGameWin();

            pong = new Pong();
            pong.Initialize();

            keybonusgame = new KeyBonusGame();
            keybonusgame.Initialize();

            menupause = new MenuPause(pong, keybonusgame);
            menupause.Initialize(450, 0); //initialisation menu pause

            multimenupause = new MultiMenuPause();
            multimenupause.Initialize(450, 0); //initialisation menu pause

            menumode = new MenuMode();
            menumode.Initialize();

            audioPlay = new AudioPlay(1f);
            GameState.State = "Generique"; //mise à l'état initial

            base.Initialize();
        }
Пример #4
0
        private int selection; //selection verticale

        #endregion Fields

        #region Constructors

        public MenuChoose(Gameplay game, ContentManager Content)
        {
            this.game = game;
            this.Content = Content;
        }
Пример #5
0
        private Texture2D image; //image

        #endregion Fields

        #region Constructors

        public gameFini(Gameplay game)
        {
            this.game = game;
        }