public static void Release() { StopForceFeedback(); FFB.FreeDirectInput(); }
public static void SetDeviceForceFeedback(int xForce, int yForce) { FFB.SetDeviceForcesXY(xForce, yForce); FFB.RunEffect(); }
public static void StopForceFeedback() { FFB.StopEffect(); }
public static void ForceFeedBackInit() { FFB.InitDirectInput(GetActiveWindow()); }