public static bool Telekinesis(bool cast,Actor user,Tile t) { bool wand = !cast; if(t == null){ return false; } if(t != null){ if(wand && user == player && !Item.identified[ConsumableType.TELEKINESIS]){ Item.identified[ConsumableType.TELEKINESIS] = true; B.Add("(It was a wand of telekinesis!) "); B.PrintAll(); } List<Tile> ai_line = null; if(user != player && t == player.tile()){ var fires = user.TilesWithinDistance(12).Where(x=>x.passable && x.actor() == null && x.Is(FeatureType.FIRE) && user.CanSee(x) && player.HasBresenhamLineWithCondition(x,false,y=>y.passable && y.actor() == null)); if(fires.Count > 0){ ai_line = player.GetBestExtendedLineOfEffect(fires.Random()); } else{ if(wand){ ai_line = player.GetBestExtendedLineOfEffect(user); } else{ ai_line = player.GetBestExtendedLineOfEffect(player.TileInDirection(Global.RandomDirection())); } } } Actor a = t.actor(); if(a == null && t.inv == null && !t.Is(FeatureType.GRENADE) && t.Is(FeatureType.TROLL_CORPSE,FeatureType.TROLL_BLOODWITCH_CORPSE)){ ActorType troll_type = t.Is(FeatureType.TROLL_CORPSE)? ActorType.TROLL : ActorType.TROLL_BLOODWITCH; FeatureType troll_corpse = t.Is(FeatureType.TROLL_CORPSE)? FeatureType.TROLL_CORPSE : FeatureType.TROLL_BLOODWITCH_CORPSE; Event troll_event = Q.FindTargetedEvent(t,EventType.REGENERATING_FROM_DEATH); troll_event.dead = true; Actor troll = Actor.Create(troll_type,t.row,t.col); foreach(Event e in Q.list){ if(e.target == troll && e.type == EventType.MOVE){ e.tiebreaker = troll_event.tiebreaker; e.dead = true; break; } } Actor.tiebreakers[troll_event.tiebreaker] = troll; troll.symbol = '%'; troll.attrs[AttrType.CORPSE] = 1; troll.SetName(troll.name + "'s corpse"); troll.curhp = troll_event.value; troll.attrs[AttrType.PERMANENT_DAMAGE] = troll_event.secondary_value; troll.attrs[AttrType.NO_ITEM]++; t.features.Remove(troll_corpse); a = troll; } if(a != null){ string msg = "Throw " + a.TheName(true) + " in which direction? "; if(a == player){ msg = "Throw yourself in which direction? "; } List<Tile> line = null; if(user == player){ TargetInfo info = a.GetTarget(false,12,0,false,true,false,msg); if(info != null){ line = info.extended_line; } } else{ line = ai_line; } if(line != null){ if(line.Count == 1 && line[0].actor() == user){ if(wand){ return true; } return false; } if(cast){ B.Add(user.You("cast") + " telekinesis. ",user); if(a.type == ActorType.ALASI_BATTLEMAGE && !a.HasSpell(SpellType.TELEKINESIS)){ a.curmp += Spell.Tier(SpellType.TELEKINESIS); if(a.curmp > a.maxmp){ a.curmp = a.maxmp; } a.GainSpell(SpellType.TELEKINESIS); B.Add("Runes on " + a.Your() + " armor align themselves with the spell. ",a); } } if(a == user && a == player){ B.Add("You throw yourself forward. "); } else{ if(line.Count == 1){ B.Add(user.YouVisible("throw") + " " + a.TheName(true) + " into the ceiling. ",user,a); } else{ B.Add(user.YouVisible("throw") + " " + a.TheName(true) + ". ",user,a); } } B.DisplayNow(); user.attrs[AttrType.SELF_TK_NO_DAMAGE] = 1; a.attrs[AttrType.TELEKINETICALLY_THROWN] = 1; a.attrs[AttrType.TURN_INTO_CORPSE]++; if(line.Count == 1){ a.TakeDamage(DamageType.NORMAL,DamageClass.PHYSICAL,R.Roll(3,6),user,"colliding with the ceiling"); a.CollideWith(a.tile()); } else{ a.tile().KnockObjectBack(a,line,12,user); } a.attrs[AttrType.TELEKINETICALLY_THROWN] = 0; user.attrs[AttrType.SELF_TK_NO_DAMAGE] = 0; if(a.curhp <= 0 && a.HasAttr(AttrType.REGENERATES_FROM_DEATH)){ a.attrs[AttrType.TURN_INTO_CORPSE] = 0; a.attrs[AttrType.CORPSE] = 0; a.attrs[AttrType.FROZEN] = 0; a.attrs[AttrType.INVULNERABLE] = 0; a.attrs[AttrType.SHIELDED] = 0; a.attrs[AttrType.BLOCKING] = 0; a.curhp = 1; //this is all pretty hacky - perhaps I should relocate the regenerating corpse through other means. a.TakeDamage(DamageType.NORMAL,DamageClass.NO_TYPE,500,null); } else{ a.CorpseCleanup(); } } else{ if(wand){ return true; } return false; } } else{ bool blast_fungus = false; if(t.type == TileType.BLAST_FUNGUS && !t.Is(FeatureType.GRENADE,FeatureType.WEB,FeatureType.FORASECT_EGG,FeatureType.BONES)){ blast_fungus = true; } if(t.inv != null || blast_fungus){ Item i = t.inv; string itemname = ""; if(blast_fungus){ itemname = "the blast fungus"; } else{ itemname = i.TheName(true); if(i.quantity > 1){ itemname = "the " + i.SingularName(); } } string msg = "Throw " + itemname + " in which direction? "; List<Tile> line = null; if(user == player){ TargetInfo info = t.GetTarget(false,12,0,false,true,false,msg); if(info != null){ line = info.extended_line; } } else{ line = ai_line; } if(line != null){ if(line.Count > 13){ line = line.ToCount(13); //for range 12 } if(cast){ B.Add(user.You("cast") + " telekinesis. ",user); } if(blast_fungus){ B.Add("The blast fungus is pulled from the floor. ",t); B.Add("Its fuse ignites! ",t); t.Toggle(null); i = Item.Create(ConsumableType.BLAST_FUNGUS,t.row,t.col); if(i != null){ i.other_data = 3; i.revealed_by_light = true; Q.Add(new Event(i,100,EventType.BLAST_FUNGUS)); Screen.AnimateMapCell(t.row,t.col,new colorchar('3',Color.Red),100); } } if(line.Count == 1){ B.Add(user.YouVisible("throw") + " " + itemname + " into the ceiling. ",user,t); } else{ B.Add(user.YouVisible("throw") + " " + itemname + ". ",user,t); } B.DisplayNow(); if(i.quantity > 1){ i.quantity--; bool revealed = i.revealed_by_light; i = new Item(i,-1,-1); i.revealed_by_light = revealed; } else{ t.inv = null; Screen.WriteMapChar(t.row,t.col,M.VisibleColorChar(t.row,t.col)); } bool trigger_traps = false; Tile t2 = line.LastBeforeSolidTile(); Actor first = user.FirstActorInLine(line); if(t2 == line.LastOrDefault() && first == null){ trigger_traps = true; } if(first != null){ t2 = first.tile(); } line = line.ToFirstSolidTileOrActor(); //if(line.Count > 0){ // line.RemoveAt(line.Count - 1); //} if(line.Count > 0){ line.RemoveAt(line.Count - 1); } { Tile first_unseen = null; foreach(Tile tile2 in line){ if(!tile2.seen){ first_unseen = tile2; break; } } if(first_unseen != null){ line = line.To(first_unseen); if(line.Count > 0){ line.RemoveAt(line.Count - 1); } } } if(line.Count > 0){ //or > 1 ? user.AnimateProjectile(line,i.symbol,i.color); } if(first == user){ B.Add(user.You("catch",true) + " it! ",user); if(user.inv.Count < Global.MAX_INVENTORY_SIZE){ user.GetItem(i); } else{ B.Add("Your pack is too full to fit anything else. "); i.ignored = true; user.tile().GetItem(i); } } else{ if(first != null){ B.Add("It hits " + first.the_name + ". ",first); } if(i.IsBreakable()){ if(i.quantity > 1){ B.Add(i.TheName(true) + " break! ",t2); } else{ B.Add(i.TheName(true) + " breaks! ",t2); } if(i.NameOfItemType() == "orb"){ i.Use(null,new List<Tile>{t2}); } else{ i.CheckForMimic(); } } else{ t2.GetItem(i); } t2.MakeNoise(2); } if(first != null && first != user && first != player){ first.player_visibility_duration = -1; first.attrs[AttrType.PLAYER_NOTICED]++; } else{ if(trigger_traps && t2.IsTrap()){ t2.TriggerTrap(); } } } else{ if(wand){ return true; } return false; } } else{ if(!t.Is(FeatureType.GRENADE) && (t.Is(TileType.DOOR_C,TileType.DOOR_O,TileType.POISON_BULB) || t.Is(FeatureType.WEB,FeatureType.FORASECT_EGG,FeatureType.BONES))){ if(cast){ B.Add(user.You("cast") + " telekinesis. ",user); } if(t.Is(TileType.DOOR_C)){ B.Add("The door slams open. ",t); t.Toggle(null); } else{ if(t.Is(TileType.DOOR_O)){ B.Add("The door slams open. ",t); t.Toggle(null); } } if(t.Is(TileType.POISON_BULB)){ t.Bump(0); } if(t.Is(FeatureType.WEB)){ B.Add("The web is destroyed. ",t); t.RemoveFeature(FeatureType.WEB); } if(t.Is(FeatureType.FORASECT_EGG)){ B.Add("The egg is destroyed. ",t); t.RemoveFeature(FeatureType.FORASECT_EGG); //todo: forasect pathing? } if(t.Is(FeatureType.BONES)){ B.Add("The bones are scattered. ",t); t.RemoveFeature(FeatureType.BONES); } } else{ bool grenade = t.Is(FeatureType.GRENADE); bool barrel = t.Is(TileType.BARREL); bool flaming_barrel = barrel && t.IsBurning(); bool torch = t.Is(TileType.STANDING_TORCH); string feature_name = ""; int impact_damage_dice = 3; colorchar vis = new colorchar(t.symbol,t.color); switch(t.type){ case TileType.CRACKED_WALL: feature_name = "cracked wall"; break; case TileType.RUBBLE: feature_name = "pile of rubble"; break; case TileType.STATUE: feature_name = "statue"; break; } if(grenade){ impact_damage_dice = 0; feature_name = "grenade"; vis.c = ','; vis.color = Color.Red; } if(flaming_barrel){ feature_name = "flaming barrel of oil"; } if(barrel){ feature_name = "barrel"; } if(torch){ feature_name = "torch"; } if(feature_name == ""){ if(wand){ if(user == player){ B.Add("The wand grabs at empty space. ",t); } return true; } return false; } string msg = "Throw the " + feature_name + " in which direction? "; bool passable_hack = !t.passable; if(passable_hack){ t.passable = true; } List<Tile> line = null; if(user == player){ TargetInfo info = t.GetTarget(false,12,0,false,true,false,msg); if(info != null){ line = info.extended_line; } } else{ line = ai_line; } if(passable_hack){ t.passable = false; } if(line != null){ if(cast){ B.Add(user.You("cast") + " telekinesis. ",user); } if(line.Count == 1){ B.Add(user.YouVisible("throw") + " the " + feature_name + " into the ceiling. ",user,t); } else{ B.Add(user.YouVisible("throw") + " the " + feature_name + ". ",user,t); } B.DisplayNow(); user.attrs[AttrType.SELF_TK_NO_DAMAGE] = 1; switch(t.type){ case TileType.CRACKED_WALL: case TileType.RUBBLE: case TileType.STATUE: case TileType.BARREL: case TileType.STANDING_TORCH: if(flaming_barrel){ t.RemoveFeature(FeatureType.FIRE); } t.Toggle(null,TileType.FLOOR); foreach(Tile neighbor in t.TilesAtDistance(1)){ neighbor.solid_rock = false; } break; } if(grenade){ t.RemoveFeature(FeatureType.GRENADE); Event e = Q.FindTargetedEvent(t,EventType.GRENADE); if(e != null){ e.dead = true; } } Screen.WriteMapChar(t.row,t.col,M.VisibleColorChar(t.row,t.col)); colorchar[,] mem = Screen.GetCurrentMap(); int current_row = t.row; int current_col = t.col; // int knockback_strength = 12; if(line.Count == 1){ knockback_strength = 0; } int i=0; while(true){ Tile t2 = line[i]; if(t2 == t){ break; } ++i; } line.RemoveRange(0,i+1); while(knockback_strength > 0){ //if the knockback strength is greater than 1, you're passing *over* at least one tile. Tile t2 = line[0]; line.RemoveAt(0); if(!t2.passable){ if(t2.Is(TileType.CRACKED_WALL,TileType.DOOR_C,TileType.HIDDEN_DOOR) && impact_damage_dice > 0){ string tilename = t2.TheName(true); if(t2.type == TileType.HIDDEN_DOOR){ tilename = "a hidden door"; t2.Toggle(null); } B.Add("The " + feature_name + " flies into " + tilename + ". ",t2); t2.Toggle(null); Screen.WriteMapChar(current_row,current_col,mem[current_row,current_col]); } else{ B.Add("The " + feature_name + " flies into " + t2.TheName(true) + ". ",t2); if(impact_damage_dice > 0){ t2.Bump(M.tile[current_row,current_col].DirectionOf(t2)); } Screen.WriteMapChar(current_row,current_col,mem[current_row,current_col]); } knockback_strength = 0; break; } else{ if(t2.actor() != null){ B.Add("The " + feature_name + " flies into " + t2.actor().TheName(true) + ". ",t2); if(t2.actor().type != ActorType.SPORE_POD && !t2.actor().HasAttr(AttrType.SELF_TK_NO_DAMAGE)){ t2.actor().TakeDamage(DamageType.NORMAL,DamageClass.PHYSICAL,R.Roll(impact_damage_dice,6),user,"colliding with a " + feature_name); } knockback_strength = 0; Screen.WriteMapChar(t2.row,t2.col,vis); Screen.WriteMapChar(current_row,current_col,mem[current_row,current_col]); current_row = t2.row; current_col = t2.col; break; } else{ if(t2.Is(FeatureType.WEB)){ //unless perhaps grenades should get stuck and explode in the web? t2.RemoveFeature(FeatureType.WEB); } Screen.WriteMapChar(t2.row,t2.col,vis); Screen.WriteMapChar(current_row,current_col,mem[current_row,current_col]); current_row = t2.row; current_col = t2.col; Game.GLUpdate(); Thread.Sleep(20); } } //M.Draw(); knockback_strength--; } Tile current = M.tile[current_row,current_col]; if(grenade){ B.Add("The grenade explodes! ",current); current.ApplyExplosion(1,user,"an exploding grenade"); } if(barrel){ B.Add("The barrel smashes! ",current); List<Tile> cone = current.TilesWithinDistance(1).Where(x=>x.passable); List<Tile> added = new List<Tile>(); foreach(Tile t3 in cone){ foreach(int dir in U.FourDirections){ if(R.CoinFlip() && t3.TileInDirection(dir).passable){ added.AddUnique(t3.TileInDirection(dir)); } } } cone.AddRange(added); foreach(Tile t3 in cone){ t3.AddFeature(FeatureType.OIL); if(t3.actor() != null && !t3.actor().HasAttr(AttrType.OIL_COVERED,AttrType.SLIMED)){ if(t3.actor().IsBurning()){ t3.actor().ApplyBurning(); } else{ t3.actor().attrs[AttrType.OIL_COVERED] = 1; B.Add(t3.actor().YouAre() + " covered in oil. ",t3.actor()); if(t3.actor() == player){ Help.TutorialTip(TutorialTopic.Oiled); } } } } if(flaming_barrel){ current.ApplyEffect(DamageType.FIRE); } } if(torch){ current.AddFeature(FeatureType.FIRE); } user.attrs[AttrType.SELF_TK_NO_DAMAGE] = 0; } else{ if(wand){ return true; } return false; } } } } } else{ return false; } return true; }
public bool ConfirmsSafetyPrompts(Tile t) { if(CanSee(t) && !HasAttr(AttrType.CONFUSED)){ if(t.IsKnownTrap() && !HasAttr(AttrType.FLYING,AttrType.BRUTISH_STRENGTH) && !t.name.Contains("(safe)")){ if(!B.YesOrNoPrompt("Really step on " + t.TheName(true) + "?")){ return false; } } if(t.IsBurning() && !IsBurning() && !HasAttr(AttrType.SLIMED,AttrType.NONLIVING)){ //nonliving indicates stoneform if(!B.YesOrNoPrompt("Really walk into the fire?")){ return false; } } if(HasAttr(AttrType.OIL_COVERED) && !HasAttr(AttrType.IMMUNE_BURNING,AttrType.IMMUNE_FIRE)){ bool fire = false; foreach(Tile t2 in t.TilesWithinDistance(1)){ if((t2.actor() != null && t2.actor().IsBurning()) || t2.IsBurning()){ fire = true; break; } } if(fire && !B.YesOrNoPrompt("Really step next to the fire?")){ return false; } } if(t.Is(FeatureType.WEB) && !HasAttr(AttrType.SLIMED,AttrType.OIL_COVERED,AttrType.BRUTISH_STRENGTH) && !B.YesOrNoPrompt("Really walk into the web?")){ return false; } if(!HasAttr(AttrType.NONLIVING)){ if(t.Is(FeatureType.CONFUSION_GAS) && !B.YesOrNoPrompt("Really walk into the confusion gas?")){ return false; } if(t.Is(FeatureType.POISON_GAS) && !HasAttr(AttrType.POISONED) && !B.YesOrNoPrompt("Really walk into the poison gas?")){ return false; } if(t.Is(FeatureType.SPORES) && (!HasAttr(AttrType.POISONED) || !HasAttr(AttrType.STUNNED)) && !B.YesOrNoPrompt("Really walk into the spores?")){ return false; } if(t.Is(FeatureType.THICK_DUST) && !B.YesOrNoPrompt("Really walk into the cloud of dust?")){ return false; } } } return true; }
public int GetDangerRating(Tile t) { //0 is no danger. 1 is minor danger, often ignored in favor of chasing the player. 2 is major danger, always avoided. if(HasAttr(AttrType.MINDLESS) || (type == ActorType.BERSERKER && HasAttr(AttrType.COOLDOWN_2)) || type == ActorType.FINAL_LEVEL_CULTIST){ return 0; } int dr = attrs[AttrType.DAMAGE_RESISTANCE]; int result = 0; if(HasAttr(AttrType.HUMANOID_INTELLIGENCE)){ if(!HasAttr(AttrType.NONLIVING,AttrType.PLANTLIKE)){ if(t.Is(FeatureType.CONFUSION_GAS) && !HasAttr(AttrType.MENTAL_IMMUNITY)){ return 2; } if(t.Is(FeatureType.SPORES) && (!HasAttr(AttrType.MENTAL_IMMUNITY) || dr < 2)){ if(HasAttr(AttrType.MENTAL_IMMUNITY,AttrType.STUNNED) && (HasAttr(AttrType.POISONED) || dr > 0)){ result = 1; } else{ return 2; } } if(t.Is(FeatureType.POISON_GAS) && type != ActorType.NOXIOUS_WORM && dr < 2){ if(HasAttr(AttrType.POISONED) || dr > 0){ result = 1; } else{ return 2; } } /*if(t.Is(TileType.POPPY_FIELD) && !HasAttr(AttrType.MAGICAL_DROWSINESS,AttrType.MENTAL_IMMUNITY)){ //todo int counter = attrs[AttrType.POPPY_COUNTER] + M.poppy_distance_map[t.p]; //todo: check for valid dijkstra int here? if(counter > 3){ return 2; } if(counter > 1){ result = 1; } }*/ if(t.Is(TileType.POPPY_FIELD) && !HasAttr(AttrType.MENTAL_IMMUNITY)){ if(M.poppy_distance_map[t.p] == 1){ //the outermost layer is considered less dangerous if(attrs[AttrType.POPPY_COUNTER] >= 3){ return 2; } else{ if(this != player){ //result = 1; } //result = 1; } } else{ if(M.poppy_distance_map[t.p].IsValidDijkstraValue()){ if(attrs[AttrType.POPPY_COUNTER] >= 2){ return 2; } else{ if(this != player){ result = 1; } //result = 1; } } } } } if(t.Is(FeatureType.THICK_DUST) && !HasAttr(AttrType.BLINDSIGHT,AttrType.PLANTLIKE)){ return 2; } foreach(Tile neighbor in t.TilesWithinDistance(1)){ if(neighbor.Is(FeatureType.GRENADE)){ return 2; } } } if(!HasAttr(AttrType.IMMUNE_FIRE) && dr < 3){ bool might_catch = false; int searing_tiles = 0; bool currently_flammable = (t.IsCurrentlyFlammable() || HasAttr(AttrType.OIL_COVERED)) && HasAttr(AttrType.HUMANOID_INTELLIGENCE); foreach(Tile neighbor in t.TilesWithinDistance(1)){ if(neighbor.IsBurning()){ searing_tiles++; if(currently_flammable){ might_catch = true; } } } if(dr == 0){ if(searing_tiles > 3){ return 2; } else{ if(searing_tiles > 0){ if(type == ActorType.ALASI_SCOUT && curhp == maxhp){ return 2; } result = 1; } } } if((might_catch || t.IsBurning()) && !HasAttr(AttrType.IMMUNE_BURNING)){ if(dr == 2){ result = 1; } else{ return 2; } } } return result; }
public bool CollideWith(Tile t) { if(t.Is(TileType.FIREPIT) && !t.Is(FeatureType.SLIME)){ B.Add(You("fall") + " into the fire pit. ",this); ApplyBurning(); } if(IsBurning()){ t.ApplyEffect(DamageType.FIRE); } if(t.Is(FeatureType.SLIME) && !HasAttr(AttrType.SLIMED)){ B.Add(YouAre() + " covered in slime. ",this); attrs[AttrType.SLIMED] = 1; attrs[AttrType.OIL_COVERED] = 0; RefreshDuration(AttrType.BURNING,0); if(this == player){ Help.TutorialTip(TutorialTopic.Slimed); } } else{ if(t.Is(FeatureType.OIL) && !HasAttr(AttrType.SLIMED,AttrType.OIL_COVERED)){ B.Add(YouAre() + " covered in oil. ",this); attrs[AttrType.OIL_COVERED] = 1; if(this == player){ Help.TutorialTip(TutorialTopic.Oiled); } } else{ if(t.IsBurning()){ ApplyBurning(); } } } if(!HasAttr(AttrType.SMALL)){ t.ApplyEffect(DamageType.NORMAL); } return !HasAttr(AttrType.CORPSE); }