public static float?SetFloatAndReturnPrevious(string key, float value) { float?result = null; if (UserPrefs.HasKey(key)) { result = new float?(PlayerPrefs.GetFloat(key)); } UserPrefs.SetFloat(key, value); return(result); }
public static float?SetFloatAndReturnPrevious(string key, float value) { float?result = null; if (UserPrefs.HasKey(key)) { result = new float?(PlayerPrefs.GetFloat(key)); } UserPrefs.SetFloat(key, value); return(result); }