public ActionResult Create(Player player) { if (ModelState.IsValid) { db.PlayerSet.AddObject(player); db.SaveChanges(); return RedirectToAction("Index"); } return View(player); }
public ActionResult Edit(Player player) { if (ModelState.IsValid) { db.PlayerSet.Attach(player); db.ObjectStateManager.ChangeObjectState(player, EntityState.Modified); db.SaveChanges(); return RedirectToAction("Index"); } return View(player); }
/// <summary> /// Create a new Player object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="userName">Initial value of the UserName property.</param> /// <param name="isAdmin">Initial value of the IsAdmin property.</param> public static Player CreatePlayer(global::System.Int32 id, global::System.String name, global::System.String userName, global::System.Boolean isAdmin) { Player player = new Player(); player.Id = id; player.Name = name; player.UserName = userName; player.IsAdmin = isAdmin; return player; }
/// <summary> /// Deprecated Method for adding a new object to the PlayerSet EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToPlayerSet(Player player) { base.AddObject("PlayerSet", player); }