Пример #1
0
        public static void MakeFontBitmap(string fName, string dstName)
        {
            BMFont bmfont = new BMFont();

            char[]  strings = ReadFromFile(fName).ToCharArray();
            T3BFont t3bFont = bmfont.DrawT3BFontBitmap(strings);

            t3bFont.bitmap.Save(dstName);
            MakeTbl(t3bFont.tbl, "dst.tbl");
            MakeFontBinary(t3bFont, "import/00000016.font");
            Console.WriteLine("Compress Done.");
        }
Пример #2
0
        /// <summary>
        /// 根据中文的t3bfont class 创建0000016.font
        /// </summary>
        /// <param name="t3bFont">T3BFont Class</param>
        /// <param name="dstName">output name</param>
        public static void MakeFontBinary(T3BFont t3bFont, string dstName)
        {
            using (FileStream fs = File.Create(dstName))
            {
                using (BinaryWriter sw = new BinaryWriter(fs))
                {
                    sw.Write((uint)0x6b636170);//add header "pack"
                    sw.Write((uint)0x2);
                    sw.Write((uint)0x0);
                    sw.Write((uint)0x0);
                    sw.Write((uint)0x0);
                    sw.Write((uint)0x0);
                    sw.Write((uint)0x0);
                    sw.Write((uint)0x0);
                    long tmp_pos0 = sw.BaseStream.Position;

                    sw.Write((uint)t3bFont.texture_width);
                    sw.Write((uint)t3bFont.max_tiles);
                    sw.Write((uint)t3bFont.item_width);
                    sw.Write((uint)t3bFont.unk0);
                    sw.Write((uint)t3bFont.unk1);
                    sw.Write((uint)t3bFont.unk2);
                    sw.Write((uint)t3bFont.button_tile_id);
                    sw.Write((uint)t3bFont.unk3);
                    TextureEncoder texEncoder = new TextureEncoder();
                    Console.WriteLine("Creating Palette");
                    List <Color> paletteList = texEncoder.getPaletteData(File.ReadAllBytes("Font/font_pal.bin"));
                    Console.WriteLine("Creating 4BPP BMDATA");
                    byte[] bmdata = texEncoder.create4Bpp(t3bFont.bitmap, 32, 8, paletteList, EndianType.BIG);
                    Console.WriteLine("Writing BMDATA");
                    sw.Write(bmdata);
                    long tmp_pos1 = sw.BaseStream.Position;
                    Console.WriteLine("Writing CHAR INFO");
                    foreach (var value in t3bFont.charvalues)
                    {
                        sw.Write((byte)value);
                    }
                    long tmp_pos2 = sw.BaseStream.Position;

                    sw.BaseStream.Seek(0x8, SeekOrigin.Begin);
                    sw.Write((uint)(tmp_pos1 - tmp_pos0));
                    sw.Write((uint)tmp_pos0);
                    sw.Write((uint)(tmp_pos2 - tmp_pos1));
                    sw.Write((uint)tmp_pos1);
                }
            }
        }
Пример #3
0
        public T3BFont DrawT3BFontBitmap(char[] strings)
        {
            T3BFont t3bFont = new T3BFont();

            #region font texture settings
            int    texture_width     = 512;
            int    texture_height    = 512;
            int    font_height       = 14;
            int    tile_w            = 17;
            int    tile_h            = 17;
            int    swizzle_w         = 32;
            int    swizzle_h         = 8;
            int    a2                = texture_width / tile_w;
            string fontName          = "Font/font.ttf";
            int    relativePositionX = 1;
            int    relativePositionY = -1;

            byte[]   o_data   = File.ReadAllBytes("Font/base.font");
            Bitmap   _bm      = new Bitmap("Font/base.png");
            Graphics base_grp = System.Drawing.Graphics.FromImage(_bm);
            #endregion
            Library library    = new Library();
            Face    face       = library.NewFace(fontName, 0);
            int     tmp_length = strings.Length;
            if (tmp_length <= 0x76d)
            {
                Console.WriteLine("字太少了,多放点字到charlist.txt");
                throw new Exception("字太少了,多放点字到charlist.txt");
            }
            if (tmp_length >= 2700)
            {
                Console.WriteLine("字太多了,无法装入那么多字,>2700");
                throw new Exception("字太多了,无法装入那么多字");
            }

            if (tmp_length >= 0x76d)
            {
                //当超出0x76D时,加入按钮占用的tile数
                tmp_length += 23;
            }
            //获得texture能达到的最大tile数,00000024h
            int max_tiles = ((int)Math.Ceiling(((double)tmp_length / (double)30)) + 1) * 30;
            t3bFont.max_tiles = max_tiles;

            //获取符合32x8并能容下所有字符的最接近texture_height
            int t1 = tmp_length / 900;
            int t2 = tmp_length % 900;
            int t3 = t1 * 512 + (int)Math.Ceiling(((double)t2 / (double)a2) + 1) * tile_h;

            texture_height = (int)Math.Ceiling((double)t3 / (double)swizzle_h) * swizzle_h;


            Bitmap   bmp = new Bitmap((int)Math.Ceiling((double)texture_width), (int)Math.Ceiling((double)texture_height));
            Graphics g   = Graphics.FromImage(bmp);
            g.Clear(Color.Transparent);
            int  x = 0, y = 0;
            bool bGetFromBitmap = false;
            for (int i = 0; i < tmp_length; i++)
            {
                string currentChar0;
                if (i <= 0xc8)
                {
                    //字母数字和标点, 从原始图片中截取(bGetFromBitmap = true)
                    t3bFont.tbl.Add(string.Format("{0:x4}={1}", i, strings[i].ToString()));
                    currentChar0   = " ";
                    bGetFromBitmap = true;
                }
                else if ((0xc9 <= i) && (i <= 0x76c))
                {
                    //在按钮之前的字符, 使用freetype绘制点阵
                    currentChar0 = strings[i].ToString();
                    t3bFont.tbl.Add(string.Format("{0:x4}={1}", i, strings[i].ToString()));
                    bGetFromBitmap = false;
                }
                else if (i >= 0x784)
                {
                    //在按钮之后的字符, 使用freetype绘制点阵
                    currentChar0 = strings[i - 23].ToString();
                    t3bFont.tbl.Add(string.Format("{0:x4}={1}", i, currentChar0.ToString()));
                    bGetFromBitmap = false;
                }
                else
                {
                    //按钮图片, 从原始图片中截取(bGetFromBitmap = true)
                    currentChar0   = " ";
                    bGetFromBitmap = true;
                }

                if (bGetFromBitmap == false)
                {
                    face.SetCharSize(0, font_height, 0, 72);
                    face.SetPixelSizes((uint)0, (uint)font_height);
                    uint glyphIndex = face.GetCharIndex(uchar2code(currentChar0));
                    //face.LoadGlyph(glyphIndex, LoadFlags.Monochrome, LoadTarget.Mono);
                    //face.Glyph.RenderGlyph(RenderMode.Mono);

                    face.LoadGlyph(glyphIndex, LoadFlags.Default, LoadTarget.Lcd);
                    face.Glyph.RenderGlyph(RenderMode.Normal);
                    float left   = (float)face.Glyph.Metrics.HorizontalBearingX;
                    float right  = (float)face.Glyph.Metrics.HorizontalBearingX + (float)face.Glyph.Metrics.Width;
                    float top    = (float)face.Glyph.Metrics.HorizontalBearingY;
                    float bottom = (float)face.Glyph.Metrics.HorizontalBearingY + (float)face.Glyph.Metrics.Height;
                    float FHT    = font_height;
                    int   FHD    = (int)Math.Ceiling(FHT);
                    int   kx     = x + (int)Math.Round(left);
                    int   ky     = (int)Math.Round((float)y + (FHD - top));
                    //int ky = (int)Math.Round((float)y + (FHD - face.Glyph.BitmapTop));


                    FTBitmap ftbmp = face.Glyph.Bitmap;
                    if (ftbmp.Width == 0)
                    {
                        x += tile_w;
                        if (x + tile_w > tile_w)
                        {
                            x  = 0;
                            y += tile_h;
                        }
                        if (i + 1 == 900 || i + 1 == 1800 || i + 1 == 2700)
                        {
                            y += (2);
                        }
                        continue;
                    }

                    Bitmap dBmp = ftbmp.ToGdipBitmap(Color.FromArgb(255, 0x24, 0x24, 0x24));
                    g.DrawImageUnscaled(dBmp, kx + relativePositionX - 1, ky + relativePositionY);
                    g.DrawImageUnscaled(dBmp, kx + relativePositionX + 1, ky + relativePositionY);
                    g.DrawImageUnscaled(dBmp, kx + relativePositionX, ky + relativePositionY - 1);
                    g.DrawImageUnscaled(dBmp, kx + relativePositionX, ky + relativePositionY + 1);
                    dBmp.Dispose();

                    FTBitmap ftbmp2 = face.Glyph.Bitmap;
                    Bitmap   cBmp   = ftbmp2.ToGdipBitmap(Color.White);
                    g.DrawImageUnscaled(cBmp, kx + relativePositionX, ky + relativePositionY);
                    g.DrawImageUnscaled(cBmp, kx + relativePositionX, ky + relativePositionY);
                    cBmp.Dispose();


                    x += tile_w;
                    if (x + tile_w > texture_width)
                    {
                        x  = 0;
                        y += tile_h;
                    }
                    if (i + 1 == 900 || i + 1 == 1800 || i + 1 == 2700)
                    {
                        y += (2);
                    }
                    t3bFont.charvalues.Add(16);
                }
                else
                {
                    //从原版位图中获取并粘贴位置;
                    //do somethings.

                    int kx = x;
                    int ky = y;
                    int kw = (int)o_data[i + 0x47840];
                    int kh = 17;

                    if (kw > 0)
                    {
                        Bitmap   current_bm = new Bitmap(kw, kh);
                        Graphics _tmp_grp   = System.Drawing.Graphics.FromImage(current_bm);
                        _tmp_grp.DrawImage(_bm, new Rectangle(0, 0, kw, kh), new Rectangle(kx, ky, kw, kh), GraphicsUnit.Pixel);

                        _tmp_grp.Dispose();
                        g.DrawImageUnscaled(current_bm, kx, ky);

                        //Console.WriteLine(String.Format("x:{0},y:{1},w:{2},h:{3}" , x, y ,kw ,kh));
                    }

                    x += tile_w;

                    if (x + tile_w > texture_width)
                    {
                        x  = 0;
                        y += tile_h;
                    }
                    if (i + 1 == 900 || i + 1 == 1800 || i + 1 == 2700)
                    {
                        y += (2);
                    }
                    t3bFont.charvalues.Add(kw);
                }
            }
            g.Dispose();
            base_grp.Dispose();
            _bm.Dispose();
            library.Dispose();
            t3bFont.bitmap = bmp;
            return(t3bFont);
        }