Пример #1
0
 public static byte[] GetHandshakeResponse(ByteBuffer input)
 {
     int position = (int)input.Position;
     if (input[position + 4] == 0)
     {
         //Using old style handshake
         byte[] output = new byte[2 * RtmpProtocolDecoder.HandshakeSize + 1];
         output[0] = 0x03;
         int tick = System.Environment.TickCount;
         output[1] = (byte)((tick >> 24) & 0xff);
         output[2] = (byte)((tick >> 16) & 0xff);
         output[3] = (byte)((tick >> 8) & 0xff);
         output[4] = (byte)(tick & 0xff);
         HandshakePadBytes.CopyTo(output, 5);
         input.Read(output, RtmpProtocolDecoder.HandshakeSize + 1, RtmpProtocolDecoder.HandshakeSize);
         return output;
     }
     else
     {
         //This method is broken by FP 10.0.32.18
         //int index = (input[8] + input[9] + input[10] + input[11]) % 728 + 12;
         int index = 0;
         if (input[position + 5] == 0 && input[position + 6] == 3 && input[position + 7] == 2)
             index = ((input[position + 772] & 0x0ff) + (input[position + 773] & 0x0ff) + (input[position + 774] & 0x0ff) + (input[position + 775] & 0x0ff)) % 728 + 776;
         else
             index = ((input[position + 8] & 0x0ff) + (input[position + 9] & 0x0ff) + (input[position + 10] & 0x0ff) + (input[position + 11] & 0x0ff)) % 728 + 12;
         byte[] part = new byte[32];
         for (int i = 0; i < 32; ++i)
         {
             part[i] = input[position + index + i];
         }
         HMACSHA256 hmacsha256 = new HMACSHA256();
         hmacsha256.Key = SecretKey;
         byte[] newKey = hmacsha256.ComputeHash(part);
         byte[] randBytes = new byte[RtmpProtocolDecoder.HandshakeSize - 32];
         Random random = new Random();
         random.NextBytes(randBytes);
         hmacsha256.Key = newKey;
         byte[] hashedBytes = hmacsha256.ComputeHash(randBytes);
         byte[] output = new byte[2 * RtmpProtocolDecoder.HandshakeSize + 1];
         output[0] = 0x03;
         HandshakeServerBytes.CopyTo(output, 1);
         //randBytes.CopyTo(output, RtmpProtocolDecoder.HandshakeSize + 1);
         randBytes.CopyTo(output, 1 + HandshakeServerBytes.Length);
         //hashedBytes.CopyTo(output, RtmpProtocolDecoder.HandshakeSize + 1 + randBytes.Length);
         hashedBytes.CopyTo(output, 1 + HandshakeServerBytes.Length + randBytes.Length);
         input.Skip(RtmpProtocolDecoder.HandshakeSize);
         return output;
     }
 }
Пример #2
0
 public bool AddData(ByteBuffer data)
 {
     if (data.Limit == 0)
         return false;// Empty buffer
     if (!CanHandleData(data))
         return false;
     byte first = data.Get();
     data.Rewind();
     if ((first & 0xf0) != VideoCodec.FLV_FRAME_KEY)
         return true;// Not a keyframe
     // Store last keyframe
     _dataCount = data.Limit;
     if (_blockSize < _dataCount)
     {
         _blockSize = _dataCount;
         _blockData = new byte[_blockSize];
     }
     data.Read(_blockData, 0, _dataCount);
     data.Rewind();
     return true;
 }
Пример #3
0
        public bool AddData(ByteBuffer data)
        {
            if (data.Limit == 0)
                return false;// Empty buffer
            if (!CanHandleData(data))
                return false;
            data.Get();
            UpdateSize(data);
            int idx = 0;
            int pos = 0;
            byte[] tmpData = new byte[_blockDataSize];

            int countBlocks = _blockCount;
            while (data.Remaining > 0 && countBlocks > 0)
            {
                short size = data.GetShort();
                countBlocks--;
                if (size == 0)
                {
                    // Block has not been modified
                    idx += 1;
                    pos += _blockDataSize;
                    continue;
                }
                // Store new block data
                _blockSize[idx] = size;
                data.Read(tmpData, 0, size);
                Array.Copy(tmpData, 0, _blockData, pos, size);
                idx += 1;
                pos += _blockDataSize;
            }
            data.Rewind();
            return true;            
        }
Пример #4
0
        public bool AddData(ByteBuffer data)
        {
            if (data.Limit == 0)
                return true;
            if (!CanHandleData(data))
                return false;
            data.Rewind();
            byte frameType = data.Get();
            data.Rewind();
            if ((frameType & 0xf0) != VideoCodec.FLV_FRAME_KEY)
                return true;// Not a keyframe

            //If we don't have the AVCDecoderConfigurationRecord stored...
            if (_blockDataAVCDCR == null)
            {
                data.Get();//FT
                data.Get();//CODECID
                byte AVCPacketType = data.Get();
                //Sequence Header / here comes a AVCDecoderConfigurationRecord
                if (log.IsDebugEnabled)
                    log.Debug(string.Format("AVCPacketType: {0}", AVCPacketType));
                if (AVCPacketType == 0)
                {
                    data.Rewind();
                    // Store AVCDecoderConfigurationRecord data
                    _dataCountAVCDCR = data.Limit;
                    if (_blockSizeAVCDCR < _dataCountAVCDCR)
                    {
                        _blockSizeAVCDCR = _dataCountAVCDCR;
                        _blockDataAVCDCR = new byte[_blockSizeAVCDCR];
                    }
                    data.Read(_blockDataAVCDCR, 0, _dataCountAVCDCR);
                }
            }
            data.Rewind();
            // Store last keyframe
            _dataCountLKF = data.Limit;
            if (_blockSizeLKF < _dataCountLKF)
            {
                _blockSizeLKF = _dataCountLKF;
                _blockDataLKF = new byte[_blockSizeLKF];
            }
            data.Read(_blockDataLKF, 0, _dataCountLKF);
            data.Rewind();
            return true;            
        }