public FluidSimulation1()
        {
            graphicsDeviceManager = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            fpsCounter = new FpsComponent(this);

            graphicsDeviceManager.PreferredBackBufferWidth = 1280;
            graphicsDeviceManager.PreferredBackBufferHeight = 1024;
            //graphics.PreferMultiSampling = true;
            graphicsDeviceManager.ApplyChanges();

            Camera = new Camera();
            Camera.AspectRatio = graphicsDeviceManager.PreferredBackBufferWidth / (float)graphicsDeviceManager.PreferredBackBufferHeight;

            Camera.Reset();

            Components.Add(fpsCounter);

            IsMouseVisible = true;
        }