public bool AddScript(FluentScript fluentScript)
        {
            // Dont add any game actions that are not allowed to be added while active
            if (FluentScripts.Contains(fluentScript))
            {
                return(false);
            }

            if (fluentScript == null)
            {
                Debug.LogWarning("You are trying to add a null action to the action manager", this);
                return(false);
            }

            if (possibleActions.Contains(fluentScript))
            {
                return(true);
            }

            // set the initiator
            possibleActions.Add(fluentScript);

            RecalculateUIActionText();
            return(true);
        }
Пример #2
0
        public void ExecuteClosestAction(GameObject closestToWhat)
        {
            //
            FluentScript closestGameAction = GetClosestAction(closestToWhat);

            if (closestGameAction == null)
            {
                return;
            }

            ExecuteAction(closestGameAction);
        }
        public void ExecuteAction(FluentScript gameAction)
        {
            if (FluentScripts.Contains(gameAction))
            {
                Debug.LogWarning("This FluentScipt is already active " + gameAction.GetType().Name, gameAction);
                return;
            }

            gameAction.SetDoneCallback(ActionCompleted);
            FluentScripts.Add(gameAction);

            gameAction.Run();
        }
        public void ExecuteClosestAction(GameObject closestToWhat)
        {
            //
            FluentScript closestGameAction = GetClosestAction(closestToWhat);

            if (closestGameAction == null)
            {
                return;
            }
            else//jordan added this and tabbed the next line
            {
                ExecuteAction(closestGameAction);
            }
        }
        private void ActionCompleted(FluentScript fluentScript)
        {
            FluentScripts.Remove(fluentScript);
            // The action just completed
            // The action initiator could have been stopped from adding this action as a viable action
            // TODO

            /*
             * if (fluentScript.Initiator != null)
             * {
             *  GameAction newGameAction = fluentScript.Initiator.ShouldAddGameAction();
             *  if (newGameAction != null)
             *      AddAction(newGameAction, fluentScript.Initiator);
             * }*/
        }
        private void RecalculateUIActionText()
        {
            FluentScript closestGameAction = GetClosestAction(PlayerObject);

            if (ClosestActionUIText != null)
            {
                if (closestGameAction != null)
                {
                    ClosestActionUIText.GetComponent <TextMeshProUGUI>().text = closestGameAction.Description();
                }
                else
                {
                    ClosestActionUIText.GetComponent <TextMeshProUGUI>().text = "";
                }
            }
        }
        private FluentScript GetClosestAction(GameObject playerObject)
        {
            //
            // Find the closest game action
            //

            FluentScript closestGameAction = null;
            float        closestDistance   = float.MaxValue;

            foreach (FluentScript gameAction in possibleActions)
            {
                float distance = (gameAction.gameObject.transform.position - playerObject.transform.position).magnitude;

                if (distance < closestDistance)
                {
                    closestDistance   = distance;
                    closestGameAction = gameAction;
                }
            }

            return(closestGameAction);
        }
 public void RemoveScript(FluentScript fluentScript)
 {
     possibleActions.Remove(fluentScript);
     RecalculateUIActionText();
 }