public static void Init()
        {
            changelog = EditorHelpers.LoadChangelog();

            FlowReactorChangelogWindow window = (FlowReactorChangelogWindow)EditorWindow.GetWindow(typeof(FlowReactorChangelogWindow));

            window.maxSize = new Vector2(500f, 600f);
            window.minSize = new Vector2(500f, 600f);
            window.Show();
        }
        //[UnityEditor.Callbacks.DidReloadScripts]
        static void ShowChangelogAfterCompilation()
        {
            if (settings == null)
            {
                settings = FREditorSettings.GetOrCreateSettings();
            }

            var _newVersion = EditorHelpers.GetEditorVersion();

            if (settings.version != _newVersion)
            {
                settings.version = _newVersion;
                FlowReactorChangelogWindow.Init();
            }
        }