private bool isInPercRadius(Boid other, bool toroidal, double maxX, double maxY) { return(isInPercRadius(other.x, other.y, toroidal, maxX, maxY)); }
private double[] VecDistTo(Boid other, bool toroidal, double maxX, double maxY) { return(VecDistTo(other.x, other.y, toroidal, maxX, maxY)); }