Пример #1
0
        public void OnPointerDown(PointerEventData eventData)
        {
            Debug.Log("HandlePointerDown");
            vertGettingSelected = true;
            // this is a valid double tap => select the clicked vertex
            if ((Time.time - lastTap) < tapTime)
            {
                // this handle isn't selected yet, add it to the selection
                if (!VertHandler.selectedHandles.Any(x => x == this))
                {
                    VertHandler.SelectHandle(this);
                    GetComponent <Image>().color = selectedColor;
                    print("selected this handle at " + transform.position + " there are " + VertHandler.selectedHandles.Count + " elements in the selection");
                }
                // this handle is already selected, deselect it
                else
                {
                    VertHandler.DeselectHandle(this);
                    GetComponent <Image>().color = unselectedColor;
                    //print("selected this handle at " + transform.position + " there are " + VertHandler.selectedHandles.Count + " elements in the selection");
                }
            }
            else if (!VertHandler.selectedHandles.Any(x => x == this))
            {
                VertHandler.quickDragHandle = this;
            }
            else
            {
                VertHandler.quickDragHandle = null;
            }
            lastTap = Time.time;

            StartCoroutine(cDelayedVertexSelectDisable());
            // StartCoroutine(cDragDisableDelayed());
        }
Пример #2
0
        private void Awake()
        {
            if (_instance == null)
            {
                _instance = this;
            }
            else
            {
                Destroy(this);
            }

            selectedHandles = new List <Handle>();

            // destroy leftover handles
            DestroyHandles();
            showHandles = true;

            Main.onSceneChange.AddListener(SceneChanged);
        }