Пример #1
0
        /// <summary>
        /// Спавнит UI-хелсбар
        /// </summary>
        private void SpawnHealthBar(CarBase car)
        {
            var healtBar = Instantiate(GlobalSettings.Instance.HealthBarPrefab).GetComponent <HealhBar>();

            healtBar.Target      = car.transform;
            car.OnHealthChanged += healtBar.ShowHealth;
            car.OnDeath         += (x) => Destroy(healtBar.gameObject);
        }
Пример #2
0
        /// <summary>
        /// Спавнит UI-обьект с ником
        /// </summary>
        private void SpawnFloatingNickName(CarBase car)
        {
            var nickNameComponent = Instantiate(GlobalSettings.Instance.NickNamePrefab).GetComponent <NameBar>();

            nickNameComponent.Target   = car.transform;
            nickNameComponent.NickName = car.GetCarNickName();
            car.OnDeath += (x) => Destroy(nickNameComponent.gameObject);
        }
Пример #3
0
 /// <summary>
 /// Отметка смерти машинки
 /// </summary>
 /// <param name="Car">Управляющий компонент машинки, которая умерла</param>
 ///
 void RegisterBotDeath(CarBase Car)
 {
     BotCars.Remove(BotCars.Find(x => x == Car));
     AllCars.Remove(Car);
     if (BotCars.Count == 0)
     {
         WinMatch();
     }
 }
Пример #4
0
        private void OnTriggerEnter(Collider other)
        {
            CarBase car = other.gameObject.GetComponentInParent <CarBase>();

            if (car != null)
            {
                car.KillImmediately(gameObject);
            }
            else
            {
                Destroy(other.gameObject);
            }
        }