public static void AddCollisionFrom(this TileShapeCollection tileShapeCollection,
                                            Scene scene, Dictionary <string, TileMapInfo> tileMapInfos)
        {
            var stringEnum = tileMapInfos.Values.Where(item => item.HasCollision).Select(item => item.Name);

            tileShapeCollection.AddCollisionFrom(scene, stringEnum);
        }
        public static void AddCollisionFrom(this TileShapeCollection tileShapeCollection,
                                            LayeredTileMap layeredTileMap, IEnumerable <TileMapInfo> tileMapInfos)
        {
            var stringEnum = tileMapInfos.Where(item => item.HasCollision).Select(item => item.Name);

            tileShapeCollection.AddCollisionFrom(layeredTileMap, stringEnum);
        }
Пример #3
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        public static void AddCollisionFrom(this TileShapeCollection tileShapeCollection,
                                            LayeredTileMap layeredTileMap)
        {
            var tilesWithCollision = layeredTileMap.TileProperties
                                     .Where(item => item.Value.Any(property => property.Name == "HasCollision" && (string)property.Value == "True"))
                                     .Select(item => item.Key).ToList();

            tileShapeCollection.AddCollisionFrom(layeredTileMap, tilesWithCollision);
        }
Пример #4
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 public static void AddCollisionFromTilesWithType(this TileShapeCollection tileShapeCollection, LayeredTileMap layeredTileMap, string type)
 {
     tileShapeCollection.AddCollisionFrom(
         layeredTileMap, (list) => list.Any(item => item.Name == "Type" && (item.Value as string) == type));
 }
Пример #5
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 public static void AddCollisionFromTilesWithProperty(this TileShapeCollection tileShapeCollection, LayeredTileMap layeredTileMap, string propertyName)
 {
     tileShapeCollection.AddCollisionFrom(
         layeredTileMap, (list) => list.Any(item => item.Name == propertyName));
 }