/// <summary> /// Instantiates a new ScrollBar using a GuiSkin. The new instance will not automatically be /// added to the GuiManager. /// </summary> /// <param name="guiSkin">The GuiSkin to customize the appearance of the ScrollBar.</param> /// <param name="cursor">The Cursor that the ScrollBar will interact with.</param> #endregion public ScrollBar(GuiSkin guiSkin, Cursor cursor) : base(guiSkin, cursor) { mScaleX = 1; mScaleY = 1; upButton = new Button(guiSkin, cursor); base.AddWindow(upButton); downButton = new Button(guiSkin, cursor); base.AddWindow(downButton); mPositionBar = new Button(guiSkin, cursor); base.AddWindow(mPositionBar); upButton.SpriteFrame.RelativeZ = -.01f * FlatRedBall.Math.MathFunctions.ForwardVector3.Z; downButton.SpriteFrame.RelativeZ = -.01f * FlatRedBall.Math.MathFunctions.ForwardVector3.Z; mPositionBar.SpriteFrame.RelativeZ = -.01f * FlatRedBall.Math.MathFunctions.ForwardVector3.Z; upButton.SpriteFrame.RelativeY = 10; downButton.SpriteFrame.RelativeY = -10; upButton.Click += new GuiMessage(OnUpButtonClick); downButton.Click += new GuiMessage(OnDownButtonClick); // upButton.ScaleX = upButton.ScaleY = downButton.ScaleX = downButton.ScaleY = .95f; mSensitivity = .1; View = .1f; mPositionBar.SetPositionTL(mScaleX, 3); }
public override void SetSkin(GuiSkin guiSkin) { //base.SetSkin(guiSkin); if (mTextObject == null) { mTextObject = TextManager.AddText(mText); GuiManagerDrawn = false; } }
/// <summary> /// Sets the ScrollBar's skin and refreshes its appearance. /// </summary> /// <param name="guiSkin">The GuiSkin to set.</param> #endregion public override void SetSkin(GuiSkin guiSkin) { base.SetFromWindowSkin(guiSkin.ScrollBarSkin); if (upButton != null && downButton != null && mPositionBar != null) { upButton.SetSkin(guiSkin.ScrollBarSkin.UpButtonSkin, guiSkin.ScrollBarSkin.UpButtonDownSkin); downButton.SetSkin(guiSkin.ScrollBarSkin.DownButtonSkin, guiSkin.ScrollBarSkin.DownButtonDownSkin); mPositionBar.SetFromWindowSkin(guiSkin.ScrollBarSkin.PositionBarSkin); } }
public Button(GuiSkin guiSkin, Cursor cursor) : base(guiSkin, cursor) { mUpSkin = guiSkin.ButtonSkin; mDownSkin = guiSkin.ButtonDownSkin; mTextObject = TextManager.AddText(this.Text, guiSkin.ButtonSkin.Font); mTextObject.HorizontalAlignment = HorizontalAlignment.Center; mTextObject.VerticalAlignment = VerticalAlignment.Center; mTextObject.AttachTo(SpriteFrame, false); mTextObject.RelativeZ = -.001f * FlatRedBall.Math.MathFunctions.ForwardVector3.Z; SetTexturePropertiesFromSkin(mUpSkin); ScaleX = 1; ScaleY = 1; }
/// <summary> /// Creates a new TimeLine using the argument GuiSkin to control the visible representation. /// </summary> /// <param name="guiSkin">The GuiSkin to use.</param> /// <param name="cursor">The Cursor that will interact with the TimeLine.</param> #endregion public TimeLine(GuiSkin guiSkin, Cursor cursor) : base(guiSkin, cursor) { mMinimumValue = 0; mMaximumValue = double.PositiveInfinity; mStart = 0; mValueWidth = 100; //positionBar = AddButton(positionBarSpriteFrame); positionBar.Dragging += new GuiMessage(PositionBarDrag); positionBar.SetPositionTL(0, ScaleY); SetBarToValue(); this.Click += new GuiMessage(ClickEvent); }
public ListBox(GuiSkin guiSkin, Cursor cursor) : base(guiSkin, cursor) { }
public ListBoxBase(GuiSkin guiSkin, Cursor cursor) : base(guiSkin, cursor) { mTexts = new PositionedObjectList<Text>(); mHighlight = new Sprite(); mHighlight.Z = AbsoluteWorldUnitZ - .0001f * FlatRedBall.Math.MathFunctions.ForwardVector3.Z; mScrollBar = new ScrollBar(guiSkin, cursor); AddWindow(mScrollBar); Initialize(); mScrollBar.SpriteFrame.RelativeZ = -.01f * FlatRedBall.Math.MathFunctions.ForwardVector3.Z; // Even though the base constructor calls SetSkin, the mTexts are not // created yet so their font is never set. This set the fonts once again. mHighlightBar = new SpriteFrame( guiSkin.WindowSkin.Texture, guiSkin.WindowSkin.BorderSides); SpriteManager.AddSpriteFrame(mHighlightBar); mHighlightBar.AttachTo(SpriteFrame, false); mHighlightBar.RelativeZ = -HighlightBarOffset * Math.MathFunctions.ForwardVector3.Z; mHighlightBar.Visible = false; SetSkin(guiSkin); }
public override void SetSkin(GuiSkin guiSkin) { ListBoxSkin listBoxSkin = guiSkin.ListBoxSkin; mSeparatorSkin = guiSkin.ListBoxSkin.SeparatorSkin; mLeftBorder = listBoxSkin.HorizontalTextOffset; SetFromWindowSkin(listBoxSkin); mSpacing = listBoxSkin.TextSpacing; mScale = listBoxSkin.TextScale; // Use the property so the scroll bar gets updated DistanceBetweenLines = listBoxSkin.DistanceBetweenLines; FirstItemDistanceFromTop = listBoxSkin.FirstItemDistanceFromTop; Font = listBoxSkin.Font; mTextRed = listBoxSkin.Red; mTextGreen = listBoxSkin.Green; mTextBlue = listBoxSkin.Blue; mDisabledTextRed = listBoxSkin.DisabledRed; mDisabledTextGreen = listBoxSkin.DisabledGreen; mDisabledTextBlue = listBoxSkin.DisabledBlue; mHighlightBarHorizontalBuffer = listBoxSkin.HighlightBarSkin.HighlightBarHorizontalBuffer; if (mHighlightBar != null) { mHighlightBar.ScaleY = listBoxSkin.HighlightBarSkin.ScaleY; mHighlightBar.RelativeX = listBoxSkin.HighlightBarSkin.HorizontalOffset; } if (mScrollBar != null) { mScrollBar.SetSkin(guiSkin); // If the scroll bar isn't null then the mHighlightBar // should be a valid reference too. mHighlightBar.Texture = listBoxSkin.HighlightBarSkin.Texture; mHighlightBar.Borders = listBoxSkin.HighlightBarSkin.BorderSides; mHighlightBar.SpriteBorderWidth = listBoxSkin.HighlightBarSkin.SpriteBorderWidth; mHighlightBar.TextureBorderWidth = listBoxSkin.HighlightBarSkin.TextureBorderWidth; mHighlightBar.ScaleX = ScaleX - mHighlightBarHorizontalBuffer; // also the separators UpdateSeparators(); } UpdateTextStrings(); }
/// <summary> /// Creates a new TimeLine using the argument GuiSkin to control the visible representation. /// </summary> /// <param name="guiSkin">The GuiSkin to use.</param> /// <param name="cursor">The Cursor that will interact with the TimeLine.</param> #endregion public TimeLine(GuiSkin guiSkin, Cursor cursor) : base (guiSkin, cursor) { mMinimumValue = 0; mMaximumValue = double.PositiveInfinity; mStart = 0; mValueWidth = 100; //positionBar = AddButton(positionBarSpriteFrame); positionBar.Dragging += new GuiMessage(PositionBarDrag); positionBar.SetPositionTL(0, ScaleY); SetBarToValue(); this.Click += new GuiMessage(ClickEvent); }
public override void SetSkin(GuiSkin guiSkin) { SetSkin(guiSkin.ButtonSkin, guiSkin.ButtonDownSkin); }