public static Offset <AnimationList> CreateAnimationList(FlatBufferBuilder builder, VectorOffset AnimationsOffset = default(VectorOffset)) { builder.StartObject(1); AnimationList.AddAnimations(builder, AnimationsOffset); return(AnimationList.EndAnimationList(builder)); }
public static AnimationList GetRootAsAnimationList(ByteBuffer _bb, AnimationList obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }