Пример #1
0
        public void SetSelf()
        {
            inputDriver = new InputDriver(rb, drone, this);

            isSelf = true;
//            bammoProgressBar = GameObject.Find("ammoProgressBar") as BProgressBar;

//            bammoProgressBar = GameObject.FindObjectOfType<("ammoProgressBar") as >BProgressBar;

            Debug.Log("inputDriver");
        }
Пример #2
0
        override protected void Destruct()
        {
            if (audioSourceDestroy)
            {
                audioSourceDestroy.Play();
            }

            if (explosion)
            {
                explosion.Play();
            }

            inputDriver = null;
//            sphereCollider.enabled = false;

            /*
             * if (audioSourceDestroy || explosion)
             *  StartCoroutine(DestroyThis(2));
             * else
             *  Destroy(gameObject);
             */
        }