public ParticleEngine(ParticleEffect Effect) { this.Effect = Effect; this.SetupEmitters(); this.Started = false; }
public ParticleEngine(ParticleEffect Effect) { this.Effect = Effect; this.SetupEmitters(); this.Started = false; }
public ParticleEngine(ParticleEffect Effect) { this.Effect = Effect; this.SetupEmitters(); this.Started = false; }
public ParticleEngine(ParticleEffect Effect) { this.Effect = Effect; this.SetupEmitters(); this.Started = false; }