public PlayerRenderer(Player player) { _player = player; _camera = new Camera2D((_player.RoomIndex + Vector2i.One * 0.5f) * Room.Size * Tile.Size); }
public void DrawFullscreen(Texture2D texture, Camera2D camera, Color color) { this.Draw(texture, camera.GetArea(texture.GraphicsDevice), null, color, 0f, Vector2.Zero, SpriteEffects.None, 0f); }