Пример #1
0
        public static Fix32 Cos(Fix32 theta)
        {
            Fix32 sin = Sin(theta);
            Fix32 cos = Fix32.Sqrt(Fix32.One - (sin * sin));

            if (Fix32.Pi / (Fix32)2 < theta && theta < Fix32.Pi * (Fix32)3 / (Fix32)2)
            {
                cos = -cos;
            }
            else if (-Fix32.Pi * (Fix32)3 / (Fix32)2 < theta && theta < -Fix32.Pi / (Fix32)2)
            {
                cos = -cos;
            }
            return(cos);
        }
Пример #2
0
 /// <summary>
 /// Returns the euclidean distance between two coordinates.
 /// Note: Heavier than DistanceSquared, because of the Sqrt call.
 /// </summary>
 /// <param name="v1">first position</param>
 /// <param name="v2">second position</param>
 /// <returns>distance between the points</returns>
 public static Fix32 Distance(Vector3F v1, Vector3F v2)
 {
     return(Fix32.Sqrt(DistanceSquared(v1, v2)));
 }
Пример #3
0
 public static Fix32 SinToCos(Fix32 sin)
 {
     return(Fix32.Sqrt(Fix32.One - (sin * sin)));
 }