//--------------------------------------------------------------------- // Cell->Cell的请求 async Task ICellPlayer.s2sBotEnterWorld(string player_etguid) { NewPlayerInfo new_player_info = new NewPlayerInfo(); new_player_info.account_id = ""; new_player_info.account_name = ""; new_player_info.gender = true; new_player_info.is_bot = true; new_player_info.et_player_guid = player_etguid; var grain = GF.GetGrain <ICellPlayer>(new Guid(player_etguid)); await grain.c2sEnterWorld(new_player_info); }
//--------------------------------------------------------------------- // Client->Cell的请求 async Task <EntityData> ICellPlayer.c2sEnterWorld(NewPlayerInfo new_player_info) { Logger.Info("c2sEnterWorld() GrainId={0}", this.GetPrimaryKey().ToString()); // 新建角色 if (EtPlayer == null) { if (AsyncStream == null) { IStreamProvider stream_provider = GetStreamProvider(StringDef.SMSProvider); AsyncStream = stream_provider.GetStream <StreamData>(this.GetPrimaryKey(), "Friend"); } bool exist = true; ulong player_id = 100; //do //{ // player_id = (ulong)CellApp.Instance.Rd.next(1000000, 9999999); // var grain_playerservice = GF.GetGrain<ICellPlayerService>(0); // exist = await grain_playerservice.playerIdExist(player_id); //} while (exist); EbLog.Note("-------------------------------"); EbLog.Note("新创建玩家"); EbLog.Note("AccountName=" + new_player_info.account_name); EbLog.Note("PlayerId=" + player_id); EbLog.Note("-------------------------------"); var et_player_data = new EntityData(); et_player_data.entity_type = typeof(EtPlayer).Name; et_player_data.entity_guid = new_player_info.et_player_guid; et_player_data.list_component = new List <ComponentData>(); et_player_data.cache_data = new Dictionary <string, object>(); et_player_data.cache_data["NewPlayer"] = true; et_player_data.cache_data["NewPlayerInfo"] = new_player_info; et_player_data.cache_data["NewPlayerId"] = player_id; EtPlayer = EntityMgr.Instance.genEntity <EtPlayer, GrainCellPlayer>(et_player_data, this); State = EtPlayer.genEntityData4SaveDb(); await WriteStateAsync(); } return(EtPlayer.genEntityData4NetSync((byte)NodeType.Client)); }