//------------------------------------------------------------------------- void OnTriggerEnter(Collider other) { if (mIsSignDestroy) { return; } if ("CSpriteFish" != other.gameObject.tag) { return; } if (mBullet.getLockFish() == null) { FishStillSprite sprite_fish = other.gameObject.GetComponent <FishStillSprite>(); if (sprite_fish != null) { _hitFish(sprite_fish.getSpriteFish().getRenderFish()); } } else { FishStillSprite sprite_fish = other.gameObject.GetComponent <FishStillSprite>(); if (sprite_fish != null && sprite_fish.getSpriteFish().getRenderFish().FishObjId == mBullet.getLockFish().FishObjId) { _hitFish(sprite_fish.getSpriteFish().getRenderFish()); } } }
//------------------------------------------------------------------------- public void create(CRenderScene scene, TbDataFish vib_fish_data) { mScene = scene; mVibFishData = vib_fish_data; mFishCycleGap = mScene.getLayerAlloter().EachFishGap / 10f; if (mVibFishData.Type == TbDataFish.FishType.Custom) { mCycle = mScene.getRenderObjectPool().newFishStillSprite(); mCycle.init(this, scene); mCycle.playAnimation(mVibFishData.FishCompose.BackGroundAniName); mCycle.setScale((float)mVibFishData.FishCompose.BackGroundAnimationScale / 100.0f); foreach (var it in mVibFishData.FishCompose.FishComposes) { if (null != it && it.Id > 0) { TbDataFish fish_data = EbDataMgr.Instance.getData <TbDataFish>(it.FishVibId); FishStillSprite fish_sprite = mScene.getRenderObjectPool().newFishStillSprite(); fish_sprite.init(this, scene); fish_sprite.playAnimation(fish_data.FishAnimMove); fish_sprite.setScale(mFixFishScale * (float)fish_data.FishHeight / (float)fish_data.FishPixelHeight); mFishs.Add(new FishSpriteAndOffset( fish_sprite, new EbVector3(it.OffsetX, it.OffsetY, 0), fish_data.FishAnimDie)); } } } }
//------------------------------------------------------------------------- public void create(CRenderScene scene, TbDataFish vib_fish_data) { mScene = scene; mVibFishData = vib_fish_data; mFishCycleGap = mScene.getLayerAlloter().EachFishGap / 10f; if (mVibFishData.Type == TbDataFish.FishType.Custom) { mCycle = mScene.getRenderObjectPool().newFishStillSprite(); mCycle.init(this, scene); mCycle.playAnimation(mVibFishData.FishCompose.BackGroundAniName); mCycle.setScale((float)mVibFishData.FishCompose.BackGroundAnimationScale / 100.0f); foreach (var it in mVibFishData.FishCompose.FishComposes) { if (null != it && it.Id > 0) { TbDataFish fish_data = EbDataMgr.Instance.getData<TbDataFish>(it.FishVibId); FishStillSprite fish_sprite = mScene.getRenderObjectPool().newFishStillSprite(); fish_sprite.init(this, scene); fish_sprite.playAnimation(fish_data.FishAnimMove); fish_sprite.setScale(mFixFishScale * (float)fish_data.FishHeight / (float)fish_data.FishPixelHeight); mFishs.Add(new FishSpriteAndOffset( fish_sprite, new EbVector3(it.OffsetX, it.OffsetY, 0), fish_data.FishAnimDie)); } } } }
public SpriteAndOffset(FishStillSprite fish, EbVector3 offset, float angle_speed, float layer_offset, string die_animation_name = "") { mFishStillSprite = fish; mOffset = offset; mAngleSpeed = angle_speed; mLayerOffset = layer_offset; mDieAnimationName = die_animation_name; }
//------------------------------------------------------------------------- protected FishStillSprite _loadFishStillSpriteByFishId(TbDataFish.FishIdAndScaleStruct fish_id_scale) { TbDataFish fish_data = EbDataMgr.Instance.getData <TbDataFish>(fish_id_scale.FishId); FishStillSprite fish_sprite = _loadFishStillSprite(fish_data.FishAnimMove); fish_sprite.setScale(((float)fish_id_scale.Scale / 100f) * mFixFishScale * (float)fish_data.FishHeight / (float)fish_data.FishPixelHeight); return(fish_sprite); }
//------------------------------------------------------------------------- protected FishStillSprite _loadFishStillSprite(string animation_name, float scale = 1f) { FishStillSprite fish_sprite = mScene.getRenderObjectPool().newFishStillSprite(); fish_sprite.init(this, mScene); fish_sprite.setScale(scale); fish_sprite.playAnimation(animation_name); return(fish_sprite); }
//------------------------------------------------------------------------- public bool hasFishStillSprite(FishStillSprite fish_still_sprite) { foreach (var it in mSprite) { if (it.mFishStillSprite == fish_still_sprite) { return true; } } return false; }
//------------------------------------------------------------------------- public bool hasFishStillSprite(FishStillSprite fish_still_sprite) { foreach (var it in mSprite) { if (it.mFishStillSprite == fish_still_sprite) { return(true); } } return(false); }
//------------------------------------------------------------------------- public void freeFishStillSprite(FishStillSprite still_sprite) { #if UNITY_EDITOR if (still_sprite != null && still_sprite.GetType().ToString() == "StillSprite") { EbLog.Error("freeFishStillSprite::error"); } #endif still_sprite.setISpriteFishNull(); still_sprite.detachChildren(); mFishSpritePool.freeStillSprite(still_sprite); }
//------------------------------------------------------------------------- public bool hasFishStillSprite(FishStillSprite fish_still_sprite) { if (fish_still_sprite == null) { return(false); } foreach (var it in mFishs) { if (it.mFishStillSprite == fish_still_sprite) { return(true); } } return(mCycle == fish_still_sprite); }
public void load(float elapsed_tm) { if (mLoaded) { return; } for (int i = 0; i < 3 * mLoadCountPerSecond; i++) { StillSprite still_sprite = newStillSprite(); mListPreloadStillSprite.Add(still_sprite); #if UNITY_EDITOR still_sprite.gameObject.name = "TkSprite_Loading"; #endif } for (int i = 0; i < 1 * mLoadCountPerSecond; i++) { FishStillSprite fish_still_sprite = newFishStillSprite(); mListPreloadFishStillSprite.Add(fish_still_sprite); #if UNITY_EDITOR fish_still_sprite.gameObject.name = "TkFish_Loading"; #endif } mProgress = (float)mListPreloadFishStillSprite.Count / (float)mPreLoadCount; if (mListPreloadFishStillSprite.Count >= mPreLoadCount) { foreach (var it in mListPreloadStillSprite) { freeStillSprite(it); } mListPreloadStillSprite.Clear(); foreach (var it in mListPreloadFishStillSprite) { freeFishStillSprite(it); } mListPreloadFishStillSprite.Clear(); mProgress = 1; mLoaded = true; } }
//------------------------------------------------------------------------- FishStillSprite getFishOnOnePoint(Vector2 position) { GameObject picked_obj = pickObjectByUICamera(position); if (picked_obj != null && picked_obj.layer == LayerMask.NameToLayer("UI")) { return(null); } picked_obj = pickObjectByGameCamera(position); if (picked_obj != null && picked_obj.tag == "CSpriteFish") { FishStillSprite fish = picked_obj.GetComponent <FishStillSprite>(); return(fish); } return(null); }
//------------------------------------------------------------------------- public override void onTouch(GameObject buffer) { if (!_isMe()) { return; } base.onTouch(buffer); FishStillSprite fish_still_sprite = buffer.GetComponent <FishStillSprite>(); if ((mSprite != null && mSprite.gameObject == buffer) || (mSpriteFish != null && mSpriteFish.hasFishStillSprite(fish_still_sprite))) { mLockFishObjId = -1; signDestroy(); } }
//------------------------------------------------------------------------- void OnTriggerEnter(Collider other) { if (mMaxHitFish <= 0) { mCSpriteFishNetGroup.setTrigger(false); return; } if ("CSpriteFish" != other.gameObject.tag) { return; } FishStillSprite sprite_fish = other.gameObject.GetComponent <FishStillSprite>(); CRenderFish render_fish = sprite_fish.getSpriteFish().getRenderFish(); if (render_fish != null) { _hitFish(render_fish); } }
//--------------------------------------------------------------------- public bool hasFishStillSprite(FishStillSprite fish_still_sprite) { if (fish_still_sprite == null) { return(false); } foreach (var it in mFishs) { if (it == fish_still_sprite) { return(true); } } if (mRedBottom != null) { mRedBottom.hasFishStillSprite(fish_still_sprite); } return(false); }
public FishSpriteAndOffset(FishStillSprite fish, EbVector3 offset, string die_animation_name) { mFishStillSprite = fish; mOffset = offset; mDieAnimationName = die_animation_name; }
//------------------------------------------------------------------------- public bool hasFishStillSprite(FishStillSprite fish_still_sprite) { if (fish_still_sprite == null) return false; foreach (var it in mFishs) { if (it.mFishStillSprite == fish_still_sprite) { return true; } } return mCycle == fish_still_sprite; }
//--------------------------------------------------------------------- public bool hasFishStillSprite(FishStillSprite fish_still_sprite) { if (fish_still_sprite == null) return false; foreach (var it in mFishs) { if (it == fish_still_sprite) { return true; } } if (mRedBottom != null) { mRedBottom.hasFishStillSprite(fish_still_sprite); } return false; }